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[Max] Bug Reporting / Re: CoronaMultiMap seed changes with animated camera
« Last post by dzintas on Yesterday at 13:59:43 »Hi,
I have checked the scene and unfortunately this is expected given how the VRay proxy is animated.
The number of faces (and effectively their indices) changes, and so does the randomization.
I think the workaround is to have different IDs for the roofs and randomize by Material ID instead of Mesh Element.
Hope this helps.
I'll try it out if encounter this bug again. At the moment just smoothed over the flicker in post and work on it is finished for now. Unless we get some revisions.
About the process, for example my roof material. I need to create multiple material id's for same roof material just to have some randomization to happen?
Kind of complicates the process a bit.
Other thing, would this happen if I use point cache or corona proxy instead of vray proxy?