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Messages - aaouviz

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1
Hi,

I try to avoid using Anima standalone at all costs, so I can't answer these questions sorry.

2
I don't have a solution to your problem, unfortunately.

But I am also a big user of Anima.

I only come here to say that it is a horrible plug-in to ever try to do any debugging on. It has so many issues, performs so unpredictably, causes so many headaches, and yes, there is no community to speak of to turn to.

But it has become a completely necessary part of my workflow, unfortunately.

I was hopeful that Chaos would improve it, but it only seems to have got worse since.

Good luck with solving the issue!

3
So I'm using Bake To Texture a lot lately, and I've just discovered a limitation on the scatter edge trimming;

I know this is a slightly odd use case, but let's say I have some grass scattered on a landscape plane with edge trimming selected, it all works fine.

But when I use bake to texture on a flat 100% transparent surface hovering above the landscape the edge trimming isn't applied and I can now see the 'rough' edges.

Any workarounds you can think of to force the trimming? Thanks


You can probably ignore this report. On closer inspection, multiple things seemed to have been going wrong to cause such an issue for me.

4
General CG Discussion / Re: Panel tool?
« on: 2025-06-04, 13:03:00 »
I appreciate all the replies, thanks.

And some really cool tools here, so I hope these come in handy for me and others in the future.

However, no, still not what I'm looking for. It was much simpler, even without a UI, I think - probably a modifier.

Take an object, select some faces and click a button to have them replaced by an object. No idea how 'smart' or adaptive the process was, but it seemed straight forward and good for simple application.

I'll keep hunting. Thanks again,

5
General CG Discussion / Re: Panel tool?
« on: 2025-06-03, 14:43:34 »
maybe you are refering to kitbasher from Joker Martini?

Thanks for the reply Leo.

I love JokerMartini! I haven't seen this kitbasher though!

Yes, what I described is quite similar to this but much much more basic. I fear this is a bit feature heavy for my simple specific needs.

Might have to buy this anyway though.

Thanks again.

Still hunting for the original tool/modifier/plug-in I saw, though, if anyone has any leads?

6
General CG Discussion / Panel tool?
« on: 2025-06-03, 08:52:36 »
Sorry for the vague description, but I swear that I recently saw a cool (built-in?) tool for 3dsmax - maybe it was a plugin?

Essentially you can select a mesh/poly object and apply it to another polyface. I don't think it was 'conform' modifier, per se, but more simplistic.

So, it might make modelling a tower with lots of repetitive window frames easier. You model the basic form and then apply the windows to the selected faces.

Anyone know what I'm talking about? Going mad trying to find it.

Thanks

7
[Max] I need help! / Re: Corona Slicer
« on: 2025-05-27, 19:48:26 »
As far as I know, I don't think so.

Would be a great feature to have though!

8
😂

You clearly got chatGPT to write this... I'm guessing on your own post ... because no one else commented. 👍

9
Gallery / Re: 森の鏡 | Echo of the Trees
« on: 2025-05-16, 12:20:45 »
Like many on this forum I see A LOT of renders...

These have to be the best renders I've ever seen.

Makes me want to quit my job and give up.

Well done. Congratulations! Keep up the good work.

10
[Max] I need help! / Vibe coding with maxscript
« on: 2025-04-22, 21:08:59 »
I've been doing a lot of 'vibe coding' (AI coding with chatGPT) lately and had great success.

But I have to say it's not very good at maxscript.

Does anyone have good tips on how best to or which service is best suited for AI writing of maxscript code?

Many thanks!

11
[Max] I need help! / Re: uv unwrap dilation
« on: 2025-04-16, 19:56:59 »
You didn't say where you are baking the maps, but assuming it's with Corona, then in 3ds Max this setting is called padding. Just be aware, that in Corona, unlike in any other render engine, more padding equals more render time, so it's not recommended to increase it much :]

Thanks

Yes, Corona... naturally!

Ah, I did see and play around with that padding setting in the bake t texture, but I must've glossed over the results.

Thanks again

12
[Max] I need help! / uv unwrap dilation
« on: 2025-04-16, 18:51:05 »
As I'm doing a lot of unwrapping in 3dsmax with Corona lately...

I'm wondering if anyone can tell me how to get dilation on the baked/unwrapped texture maps?

Just so we're clear, here is an example of what I want:



Thanks!

13
Porting and API / Re: Corona Image Editor alternative?
« on: 2025-04-01, 15:03:49 »
Hi again Maru,

Just to follow up on this - I was able to build a pretty amazing online tool. Already shared it with clients to make their own lightMix.

It did take quite a lot longer than 15 mins, but I used your AI code as a base and spent about 1 full workday refining it exactly as I needed it.

One query; you mentioned 24-bit PNG export... I can't seem to do this from CIE? Is it possible?

I am noticing a bit of gamma related issues on some projects, so trying to debug that now.

Will happily share this cool once it's a bit more polished. I think this could be pretty useful for our little community :) Sharing a screenshot, but can't show much of the image for NDA reasons.


14
Gallery / Re: Hélios
« on: 2025-03-31, 13:48:35 »
Agreed, that nice mixture of dark, sharp shadows but still having a shadow-side facade not too dark is something I alway chase and fail at.

Any tips on ow to re-create such an effect?

15
Gallery / Re: Nature Living
« on: 2025-03-25, 11:02:41 »
I think the commenter was asking if the original artist used AI enhancements on the image

This is a fair question seeing as the images are soo... amazingly beautiful and realistic.

I suppose it probably does use AI enhancements, but it's very subtle and well done if so.

Nice images in any case!

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