1
General CG Discussion / Re: ai corona renderer
« on: 2024-02-25, 21:41:20 »
I had pretty good results using AI to write max scripts. And of course much more complex ones than just making me a cube. But you have to try multiple LLM, like bing chat, maybe switching between algorithms and so on.
The development of a script would be much improved if a LLM would be able to test itself what he writes, instead of back and forth: here's the code, and now give me back the debug error and now here's the next version, and so on.
As for the rendering, I think it would be great to have an AI renderer, or "interpreter" directly in max viewport or render buffer, instead of taking an image from Max and moving that image on all kinds of websites.
As far as I know there's no such initiative for max, but there are a few for blender and maybe c4d.
The development of a script would be much improved if a LLM would be able to test itself what he writes, instead of back and forth: here's the code, and now give me back the debug error and now here's the next version, and so on.
As for the rendering, I think it would be great to have an AI renderer, or "interpreter" directly in max viewport or render buffer, instead of taking an image from Max and moving that image on all kinds of websites.
As far as I know there's no such initiative for max, but there are a few for blender and maybe c4d.