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Messages - Cinemike

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1
[C4D] I need help! / Re: Texture setup - Help!
« on: Today at 20:08:44 »
Here you are. Feel free to ask.

2
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: Today at 19:57:57 »
Today it rendered the crash scene without problems but as soon as I touched a material parameter (switched off the bump of the water), the crashes are back. No idea left over but giving up this daily and reverting to an older version for now.

3
[C4D] I need help! / Re: Texture setup - Help!
« on: Today at 19:18:32 »


Albedo: Base Layer / Texture
AO: Multiply it with the Albedo texture (as an option)
Displacement: Displacement / Texture (mode should be "normal", the other modes are for vector displacement, they have maps with "weird colors" similar to normal maps)
Roughness: Roughness / Texture (must be in Roughness mode that is default)
Normal: Bump / Texture, but place a Corona Normal shader there first, the Normal map goes in there, you can also add an extra bump map (if available)

4
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: Today at 01:01:13 »
Me again ;)

FWIW, it crashes in all kinds of situations - crashiest scene I had in months. Always is fixed with displacement disabled.
It does not crash in any case (not yet, as far as I tried ^^) with V7, only with the (latest) daily.

5
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: Yesterday at 22:18:18 »
Now I know that enabling displacement in any of the materials triggers the crash. Gotta find out which one - tomorrow.
I will stop talking now ;)

6
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: Yesterday at 21:25:42 »
1642710232_gazebo-crash.zip

This scene (continued from the earlier one) reliably crashes the app as soon as I try to render it to the PV.
Now I wonder what do do to continue with the project ...

7
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: Yesterday at 16:23:33 »
The thought that having the material library open that opens with "basic hair" visible could be responsible would be too far fetched, because not having touched any of the materials there it should not do any harm, right?
Just thinking out loud.

8
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: 2022-01-19, 20:00:28 »
1642618791_forcorteam.zip

It's close, not the same as with the crash, though. No hair was added or removed. Can't say the latter about my own unfortunately.

Happy hunting!

9
[C4D] Bug Reporting / Re: Crash Boom Bang ... but hair?
« on: 2022-01-19, 15:50:00 »
Not in its pre-crash state but I see if I can restore it as good as possible.

10
[C4D] Bug Reporting / Crash Boom Bang ... but hair?
« on: 2022-01-19, 01:07:33 »
Aside from being a bit ... not happy I am surprised.
When Corona crashed C4D this time (and no recovery scene was written), all I got was a bug report and a minidump.
But why on earth is this report mentioning a Corona Hair object when no hair nor hair material was somewhere near this scene?

And, is there any indicatrion what crashed this scene? I was adjusting materials while the IR was running ...

11
... whereas using a similar setup with a ray switch shader works.

12
The include/exclude in a light material does not work when the light material is applied to a sky object.
In the attached scene, neither the cylinder nor the plane should receive any light.

I guess, adding an exclude/include list to the Corona Sky object would already solve the greater part of this issue.

13
[C4D] Bug Reporting / No proper IR material update
« on: 2022-01-18, 17:09:47 »
Load the scene.
Start IR. All is fine.
Switch the SDS and the Torus open (4x red dots to grey ones).
The hidden object becomes visible, but without the bump, although it has the same material.
Stop the IR.
Restart the IR.
Now both objects render fine.

14
[C4D] General Discussion / Re: Further fate of the Legacy
« on: 2022-01-18, 16:51:35 »
Yes, keep the legacy alive! (Copied that from somewhere else ;))

15
[C4D] I need help! / Re: Rotating texture
« on: 2022-01-17, 22:44:15 »
Here you are.

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