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Messages - Nejc Kilar

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1
[C4D] I need help! / Re: More fireflies in video render
« on: 2025-01-10, 11:55:12 »
Howdy! To me it looks like you have one of the AI denoisers enabled when doing Interactive Rendering whereas the final renders are without any denoising.

So if you want to have a matching image to the IR one you ought to enable the same denoiser for your final renders as well.

Or let it render longer :)

2
[C4D] I need help! / Re: Linear mode in texture slot
« on: 2025-01-09, 13:52:19 »
davetwo's short and sweet answer would be the technically correct one. It is how "data" maps should be loaded.

Then again you might see some assets out there that were created "incorrectly" in a sense that the roughness or bump map wasn't loaded in as linear and that is how the original author intended it. While it is technically an incorrect workflow if you want the results to match you'll need to load those maps incorrectly in yourself as well.

3
[C4D] Bug Reporting / Re: Blue Screen
« on: 2024-12-16, 11:52:36 »
Howdy! Getting a blue screen indicates something is wrong with your system configuration - could be overheating, wrong drivers, a dying SSD or RAM and all sorts of not so wonderful things. Corona can't quite cause that for you.

I would recommend first looking at the health of your SSDs and memory and then maybe check the CPU temperatures as you are rendering. That would probably be the first thing I'd do myself.

4
Hardware / Re: AMD 9950x
« on: 2024-12-11, 09:16:53 »
A little off-topic but I see this processor is not that far away in bencharks than my own threadripper 3970x that I bought for 3-4x the price (some years ago). Is the consumer line of AMDs now that capable?

Pretty much yes I'd say. The Zen 2 Threadrippers are now like 5 years old and we had 3 succeeding Zen generations in between. The "problem" however is that the top end also got a lot faster which means sure, the 9950x is as fast / faster as the 3970x but then the top end chip is still like 2.75x faster than the 9950x :)

5
thanks! i was missing the pencil part, maybe because it took a long time to load i didn't have immediate feedback from the click to the editor. thanks again,

Yas, the pencil part is pretty important in all of this :) Glad we were able to get to the bottom of this :)

6
I'm fairly new to the calibrating / profiling game (if you don't account for hardware calibrating) and what I'm noticing is that calibrating / profiling is just one part of the game. The other part is setting your applications to work correctly according to the profiles / calibration used.

7
General CG Discussion / Re: Hosting VR tours
« on: 2024-12-02, 16:46:42 »
Hmm, sharing the Virtual Tour to someone who isn't logged in works fine on my end.

When you go into the share settings for your particular Virtual Tour project make sure to set "Link Access" to "Anyone can view".

I think that should help but if it doesn't please let us know.

8
Hi, I don't understand at this point the point of saving a file in cxr. in our workflow we always save the cxr to possibly recover exposure or exclude some lights, but if it is not possible to manage the new features then we cannot use them. I read about the option to open the cxr in the new VFB, but I don't find in the new VFB an option to open the cxr file later, am I doing something wrong?
Thank you

Howdy! Hopefully I can be of help :)

For the "use the new VFB as CXR" setup we'd recommend watching our official tutorial on the topic -
(already linked to the correct timestamp).

In short, you drag your CXR image into the VFB, you go under the History list and hit the pencil button. At that point you should be able to the usual CIE things to the image :)

9
Hi
1 i am using substance painter because i am more familiar with masking in photoshop and in substance

2 i will upload the project as soon as possibile but i cannot upload the box and the texture because of NDA
so i will create a new object with the same workflow as soon as possible

Thank you davetwo and burnin for helping here! I also think some sort of a scene file with the issues present would be great at this point - so we can all have a more in depth look at what is happening.

Thank you for your patience!

10
hi Moritz, it says I am on port :5401, I reinstalled everything back to cinema v2024.1.0 and it worked until I shut the machine down, now it won't connect again. I think it's time to switch to Redshift

Not trying to be that guy but that sounds like a general Team Rendering issue that is probably related to your network setup / firewall. Given that you get the "red" icon there you'll have the same issue with Redshift :)

One thing that has tripped me up in the past was surprisingly the actual C4D versions themselves. IIRC I had something 2024.1.0 installed on most of my nodes but some apparently got updated with like 2024.1.02 which then prevented TR from working. Of course the error I was getting didn't mention that :)

11
Hardware / Re: Workstation Build Advice - 7985WX
« on: 2024-12-02, 12:20:44 »
Looks good to me although given the specs I'd definitely consider getting a Threadripper non-PRO system aka something based on the 7980x instead of the 7985wx.

I don't see you using any of the advanced features of the platform with that build - you have one GPU, 256GB of memory and a single SSD. So you don't really need the extra PCI-E lanes of the PRO platform.
Even if you need "PRO" features like IPMI I'd still go with a 7980x and just buy an ASUS IPMI card I guess?

Main reason is that you're really going to be overpaying for the PRO platform and won't be using it to its full extent. Instead what I think could be better is using up the saved money for more SSDs, high end GPU with more VRAM and things like that.

That is unless I am missing something :)

Oh and for the cooler I'd personally go with a Noctua u14s but just make sure you pick the correct one for the platform you have.

12
Hm hm, that to me looks like the ACES color shift. Can you try disabling the ACES OT operator in the Tone mapping stack inside the Corona VFB?

ACES OT is very popular as it has a nice filmic curve to it and it also shifts the color a bit depending on how strong the lighting / bright the bitmap is. Our users typically find that to be desirable behavior because it mimics how film & cameras work in the real world - that said it can be less than ideal for whenever you need your colors to stay as close as they can to how the client specified them.

Please give it a try and report back.

13
[C4D] Daily Builds / Re: Who has the Mac M4 pro or max
« on: 2024-11-18, 11:47:18 »
The single core numbers for the M4 are really impressive, basically 1,5 times faster than anything released before. That must make a big difference in render to first pixel.
I also see that the M1 and M4 are faster than a 64T thread ripper. Makes me wonder what these numbers really mean.

I'm not sure whether I'm looking at the wrong M4 numbers but just to offer an observation... a last gen 5995wx (64c/128t) scores roughy 4300 points in CB2024, 7970x (32c/64t) isn't that far behind it either.

14
Hardware / Re: Phoenix fd
« on: 2024-11-07, 14:24:50 »
So I don't do too sim work often but we do have this link you can check out:
https://docs.chaos.com/display/PHX4MAX/Setup+and+Installation#SetupandInstallation-HardwareAdviceforFasterSimulating

I guess generally speaking individual core speed is more important than core count especially after a certain amount of cores. At some point simulations don't scale well with more cores / threads.

But then I'd say you need to consider how much time you're also rendering. So if you opt for say a 64 core 7980x then arguably the simulation speed won't be as fast as on the 9950x but the rendering (including the Interactive Renderer) will be in fact much faster.
So it kind of depends is what I would say :)

Oh and I've only listed AMD examples. You can pick a CPU from team blue (Intel) as well but the general consensus at the moment is that for the high end consumer stuff the 9950x type CPUs are more efficient than their Intel counterparts whereas Threadrippers pretty much seem to be the go to option for the prosumer stuff. That said, if you go with something below the 16 core range then from my understanding Intel's stuff might be the better option.

15
Glad to hear you've resolved the issue and thank you for letting us know what went awry :)

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