Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Gallery / Re: Santal
« Last post by maru on Yesterday at 11:43:52 »
This is super nice in terms of image quality per frame! I was only able to spot some tiny flickering bits, for example on the knitted pillow, that was probably caused by displacement in "screen" rather than "world" mode.
Were the caustics rendered with Corona's caustics solver or was some kind of trick involved? They look very clear and I couldn't see any flickering.
12
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Frood on Yesterday at 11:38:17 »
Hi,

this looks like another of various issues with my 'beloved' CoronaBitmap. Original scene save:

Code: [Select]
INF: [18684] [50788] File save duration. Excluding pre/post save callbacks: 20 seconds. Including callbacks: 20 seconds.
After converting all CoronaBitmaps to standard Bitmap:

Code: [Select]
[18684] [50788] File save duration. Excluding pre/post save callbacks: 1 seconds. Including callbacks: 1 seconds.

Good Luck



13
[Max] I need help! / Re: Strange background pattern
« Last post by maru on Yesterday at 11:37:04 »
Hi, is this visible in the VFB while rendering or only after saving the file to some format like jpg?
Are you using some denoiser here?
14
[Max] I need help! / Re: Select the light mix list item by light
« Last post by James Vella on Yesterday at 09:27:58 »
You can reference this post about the lightmix, which has valuable information on scripting the lightmix:
https://forum.corona-renderer.com/index.php?topic=32697.0

From that post I put this together for you, you can also use more loops to do other stuff but the basics are here. Its a bit quick so you can clean it up for your use but you should get the point:

Code: [Select]
coronaLights = #()
for i in getclassinstances CShading_LightSelect do
(
    -- Adds array, eg Light_Select 2 might have 3 lights, etc.
    append coronaLights i.includedNodes
)

-- select the light in the first Light_Select - 1 light in this array
select coronaLights[1][1]

Also if you want to select all the lights in say Light_Select 2, remove the last line (select coronaLights[1][1]) and use this instead:

Code: [Select]
--select the lights in the second Light_Select - 2 or more lights in this array
lightSel = for j in coronaLights[2] collect j
select lightSel

Or just have it do multiple for loops, like for i in coronaLights for j in i etc..
15
[Max] I need help! / Select the light mix list item by light
« Last post by SRY on Yesterday at 05:57:20 »
Is there a way to select the light mix list item by light? You know, On the contrary, we can do it. I want to do that in Maxscript or C# .
16
[Max] Feature Requests / Re: Toon Outlines
« Last post by TJF on Yesterday at 05:23:28 »
Yes this would be a great feature.

Cebas' FinalToon would be the benchmark and is very powerful, but overpriced IMO if you just want occasional simple ink line renders. FSTorm has a primitive outline render pass you can add, but it's nearly useless its so limited.

Something in between the two would be quite helpful I think.
17
[Max] I need help! / Strange background pattern
« Last post by TJF on 2024-05-10, 19:32:00 »
Hi all,

Anyone know what's causing this in the empty/sky areas of a render?

18
Gallery / An attempt to achieve realism
« Last post by ajafar33 on 2024-05-10, 18:37:52 »
An attempt to achieve realism
3d max corona
19
Gallery / Furniture for Arconas and CMP Design
« Last post by Omegarender on 2024-05-10, 17:58:58 »
TYPOLOGY: Interior | Product
STATUS: Completed
LOCATION: Italy, Canada
CLIENT: Arconas, CMP Design
VISUALIZATION: Omegarender
COMPLETITION TIME: 3 weeks
Introducing our old project, a collaboration between furniture manufacturers CMP Design and Arconas. This project showcases a collection of sophisticated furniture pieces designed for modern interior spaces, blending aesthetic appeal with functionality.

Our 3D renderings strive to highlight each piece's unique attributes, with careful attention paid to lighting, camera angles, and the realistic textures of the materials used. The strategic use of natural light accentuates the soft textures and earthy tones of the furnishings, creating a welcoming and serene atmosphere. Every image aims to not only showcase the design but also to evoke a tactile sense of the materials and craftsmanship involved.

We invite you to explore this collection and experience the harmonious blend of style and comfort it offers. Each rendering is crafted to provide a visual delight, ensuring that every viewer can appreciate the meticulous details and thoughtful design that define the "Furniture for Arconas and CMP Design" project. Enjoy the visual journey through refined spaces designed to inspire and enchant.

MORE PROJECTS ON: https://omegarender.com/gallery













THANK YOU FOR WATCHING!
Please, give your feedback in the comments

CONTACT INFORMATION
Website: https://omegarender.com/
Email: info@omegarnder.com
20
https://forum.corona-renderer.com/index.php?board=3.0


Customer: Bau Ehrlich GmbH
Location: Nuremberg, Germany
Visualization: Render Vision

We enjoy showcasing the magic of transformation in our projects. In this 3D rendering, we present the new renovation project in Nürnberg. The modernized building seamlessly integrates into the picturesque Bavarian town. The perspective and color accents are carefully chosen to allow future residents to appreciate the lush green surroundings, charming details of the historic town, and the inviting spaces for relaxation at cafes and shops on the building's ground floor. The mood of a warm summer evening creates a special atmosphere in which the facade looks stylish and cozy at the same time.
Are you planning a building or interior reconstruction? Allow us to bring your vision to life! Contact us right now!

More information about our works you can find on
www.render-vision.com
www.instagram.com/render_vision_de/




We hope you liked our work. Please feel free to contact us at
partner@render-vision.com
www.render-vision.com
Pages: 1 [2] 3 4 ... 10