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Messages - Cinemike

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[C4D] Daily Builds / Re: Cinema 4D's Pyro Playground!
« on: 2023-12-01, 15:35:59 »
Cinema 4D's Pyro support added!!! Set any object alight by linking the C4D Pyro output object to the Corona Volume Grid object to add fire and smoke simulations to your scene!

Please share some screen shots, how to set scene...!


Create an object.
Assign a Pyro tag to this object.
Create a Corona Volume Grid.
In the Corona Volume Grid, click on the Eyedropper, go up to the Objects manager and click on the Pyro Output object.
Ignore the warning (for now).
Done. Start the IR. Forward your timeline. Adjust the settings in the Corona Volume Grid.

Purely out of curiousity: Your characters topology is not changing during the animation (polygon count)?

Glad I could help.
When I work in cm right from the start, I never had issues with imported models from Cosmos. Maybe you can make this work for you, too.


Who'd have thunk ;)

The only difference between your scene and mine was the scene scale.
Yours in mm makes a blurry result.
Converted to cm (and scaled back to real-world coordinates) unblurs it. (Steps: Project Scale from mm to cm, Scale Project from 1 cm to 0.1 cm to keep the model at 180 cm height).

Why? I have no idea ...

Even the white dots on the blue dress disappear.
I cannot reproduce it here in my own scene.

Do you have, by any chance, DOF active?
Or strong image filtering?
Blurring with a non-default radius?
Or could you even share the scene with just the three models from above?

It is hard to say what might be the reason without knowing your scene and settings, but the issue looks like a combination of too strong denoising and bad Cosmos browser materials.

Some Cosmos browser models come with, let's say questionalbe material settings that may stem from an automatic conversion of the materials from Vray to Corona. Often you will find an IOR of 1 and a glossiness of 100. So, checking if a material makes sense is helpful.

What denoising settings are you using, btw?


[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-14, 20:09:22 »
Literally me trying to look at your image ;)

Love your dress!

So while we are always looking for ways to improve speed, those are now smaller increments that are possible - because despite our slogan, rendering is not magic, but mathematics :) Just in case anyone starts impatiently waiting for 50% speed boosts!

I wish you could link Corona's render speed to inflation ;)

Gallery / Re: Ninja Landscaping
« on: 2023-08-22, 21:12:56 »
Nice work! ...that

The foot ... yeah ...

Gallery / Ninja Landscaping
« on: 2023-08-21, 15:16:44 »
It's just a warning: Don't let AI controlled gardening devices in your garden!

There will be a higher-res version once temperatures lower and rendering is not a punishment anymore.


OK. I will check the shading rules to avoid it next time. Do you have any link where I could find more info?

The Online help. Phong tag.
There you can read WHY reducing the phong angle would have helped and much more.
I've also attached a file to play with. Increase/decrease the phong angle and watch what happens, also switch "use phong breaks" on and off. The phong mystery is best solved by trying. It's what other apps call "soft shading" or "smooth shading" or whatever.

For glass panes, always use a very low phong angle unless you want "spherical distortions".

Have you tried to reduce the Phong angle, like really, really lower it?

It's the Weld option in the Connect object.
With it, the topology changes all the time, you change the point count and make it impossible for the Motion Blur to work properly.

[C4D] I need help! / Re: Distance shader and displacement
« on: 2023-07-26, 22:09:39 »
When it comes to my favorite Corona feature, I am never bored ;)

[C4D] I need help! / Re: Distance shader and displacement
« on: 2023-07-25, 21:23:31 »
You almost did not give me a chance to upload an example ;)
Very quick one, I usually would use distance as mask, here is a direct use case.

Have fun!

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