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[C4D] General Discussion / Re: IPR- real zoom?
« on: Today at 01:15:06 »
If you go under "Cameras" -> "Navigation" -> "Camera 2D mode" you pretty much get that behavior with the difference being you need to "zoom in" from within the viewport itself (also, the camera menu is located just above your viewport).
It does the exact thing you're describing so hopefully this helps :)
Nonetheless having it in the VFB directly would make accessing and using it even easier so maybe I'd suggest posting this as a feature request (https://chaoscorona.ideas.aha.io/ideas).
Oh and the cool thing is that when you switch back to the "normal" camera mode the 2D repositioning you've made resets and so you don't ever lose the original position of the camera. It just hops back from the 2D one to the OG one.
It does the exact thing you're describing so hopefully this helps :)
Nonetheless having it in the VFB directly would make accessing and using it even easier so maybe I'd suggest posting this as a feature request (https://chaoscorona.ideas.aha.io/ideas).
Oh and the cool thing is that when you switch back to the "normal" camera mode the 2D repositioning you've made resets and so you don't ever lose the original position of the camera. It just hops back from the 2D one to the OG one.