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Messages - JoeS

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1
Sweet ! thanks for the update.

2
I think this might be the same issue I am having, but I have many layered materials with AO, not just one. I can render for 30-60 minutes before it crashes, sometimes it even finishes rendering with no crash. Updated my daily build, restarted my PC, merged into a new scene, but it still crashes. I am currently half way through a render, so I will see if this one crashes too.

Edit: The render didn't crash, but the next one did.

Yeah I have found it crashes when only using a jpg black and white mask in a layered material. I think it's an issue with the new physical material. If I use the legacy materials I don't have an issue. Joad you should try using Legacy materials and see if it works.

I cannot reproduce any crashes with any b&w .jpg mask for layered mtl + physicalmtl, so it is highly likely a different variable. Can you please isolate the trigger and archive your scene in order for us to investigate? If the file is larger than 256MB please consider the dropbox option. You can use our private uploader here: https://corona-renderer.com/upload

GeorgeK I tried to submit a ticket but for what ever reason the Captcha verification kept failing ? So I sent you a DM with a link.

3
I think this might be the same issue I am having, but I have many layered materials with AO, not just one. I can render for 30-60 minutes before it crashes, sometimes it even finishes rendering with no crash. Updated my daily build, restarted my PC, merged into a new scene, but it still crashes. I am currently half way through a render, so I will see if this one crashes too.

Edit: The render didn't crash, but the next one did.

Yeah I have found it crashes when only using a jpg black and white mask in a layered material. I think it's an issue with the new physical material. If I use the legacy materials I don't have an issue. Joad you should try using Legacy materials and see if it works.

4
Yes I can but you would have to send me an email address. My daily build is version corona-7-3dsmax-daily-2021-03-30. But I have had the same problem with the last three builds. It works fine with the legacy material.

5
After working on new projects looks like any layered material with the new Physical material crashes max to desktop during rendering.

6
Hi,

Can you either share this material or a screenshot of the material setup please?

Cheers,

Rowan

I attached a snap of the material after reverting back to the legacy material.

7
Not sure what this is but I have a basic layered material setup. I am using the AO map as a mask for a layered material and during rendering I get a complete max crash back to desktop. I can use the interactive render fine no crashes but when I do a final render it crashes during the rendering process. I tested the scene with a basic metal material works fine renders to the end and when I use an AO map as a diffuse renders fine. I also remerged my assets into a new scene still crashes. I updated my corona 7 daily build same crash. My system is only using 18gig of ram during the rendering stage.

My system is a threadripper 3990x, 128ram, win10, 1080ti gpu, Max 2020, corona-7-3dsmax-daily-2021-03-22

Update " Remade the material using the legacy shader worked fine" Must be a bug with the new physical shader.

8
Any chance we will see some settings for an iridescent effect?

It is in our plans for the future, granted that there's a popular demand for it.

Also worth looking into https://forum.corona-renderer.com/index.php?topic=14552.0

(Report ID=CRMAX-319)


Thanks (GeorgeK) I have tried using this technique in the link but for some reason I can't apply a reflection colour to the non-metal material. And metallic materials no longer have that option for refraction I cant make a bubble shader. If I use the the metalness slot on the non-metal material I lose the ability to tweak the reflection amount etc plus it looks strange. Any thoughts on this would be appreciated.

Cheers

Well, iridescence could be also described as some sort of coating, and in many cases a form of thin-film covering organic surfaces and whatnot.  There are many ways to approach this, so far it will still be an artistic representation of the actual effect itself but it can come pretty close.  (Attaching 3ds max file with base shaders no textures)



For CoronaPhysicalMtl you can use base color for metallics, or clearcoat absorption for dielectrics/non-metallics. You can control the effect with the amount of base color or absorption amount for clearcoat respectively.



GerogeK these shaders look great. But just like my tests they all look more like tinted glass then an iridescent material. I will make some render tests and post them.

On another note with the new physical material under volumetric scattering would it be possible to include the volume mapping options "on surface and inside volume" the same one that's in the corona volumetric material ?

9
Any chance we will see some settings for an iridescent effect?

It is in our plans for the future, granted that there's a popular demand for it.

Also worth looking into https://forum.corona-renderer.com/index.php?topic=14552.0

(Report ID=CRMAX-319)


Thanks (GeorgeK) I have tried using this technique in the link but for some reason I can't apply a reflection colour to the non-metal material. And metallic materials no longer have that option for refraction I cant make a bubble shader. If I use the the metalness slot on the non-metal material I lose the ability to tweak the reflection amount etc plus it looks strange. Any thoughts on this would be appreciated.

Cheers
 

10
Any chance we will see some settings for an iridescent effect ?

11
Gallery / AEVUM
« on: 2020-07-02, 03:08:02 »
AVEUM is a personal project inspired by Roman architecture.

Check out my other work at.

https://www.shadedigital.com.au/
https://www.behance.net/shade_digital
https://www.instagram.com/shade_digital/?hl=en




12
Hardware / Re: Threadripper Builds
« on: 2020-03-12, 14:52:37 »
Just a heads up, I have been running my 3990x build for a few weeks now and this cpu has not missed a beat. The Noctua nh-u14s-tr4-sp3 has been able to keep this thing cool no problems even for extended rendering periods. I had to render a 10k image for a billboard which took around 24hours on rebus single machine the 3990x cut that down to 6.5 hours. The cpu ran at 3.65ghz for the six hours no probs and would throttle from time to to keep the temp below 67 degrees.

Very happy.

13
Hardware / Re: Threadripper Builds
« on: 2020-02-21, 00:59:47 »
Haha, that's funny Joe - I saw this and tried the benchmark out and I got the position next to you! Cinebench 20 was also 25793.

After a few minor updates to BIOS, Motherboard, Windows, and GPU...system is running stable and hovering around 50C.

RPanizzon Wow that's awesome ! so happy with this thing. Now I need to install all of my software etc

14
Hardware / Re: Threadripper Builds
« on: 2020-02-20, 23:50:43 »
Wow the 3990x is insane I hit position 37 on the corona benchmark without doing anything it boosted to 3.4ghz on air and it came in at just under 18sec.

15
Hardware / Re: Threadripper Builds
« on: 2020-02-20, 06:50:40 »
FYI just installed windows 10 pro on my 3990x machine and it looks like they have already sorted out the cpu groups issue mine is only 1 group.

Cheers
Nice I been waiting for that and the Cooler issue of what to use.  So I take it you have to run Windows 1909? Isn't there still some really big issues with the version, file search and such? I'm still on 1903 because of it. Or is it just a update patch that works with any version?

Yes it's 1909 and I am not sure about any issues with this build I have only started to use it.

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