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Messages - romullus

Pages: [1] 2 3 ... 482
1
Gallery / Re: Problem Layered Material - Mask
« on: Yesterday at 15:37:15 »
Alternatively, you can use CoronaDistance map to add stripes and avoid hassle with correct mapping.

2
Gallery / Re: Problem Layered Material - Mask
« on: Yesterday at 15:34:46 »
I see. I think the problem is in your layer1 mask, it is all white outside of striped area. It needs to be black where you want that base material would be visible. My suggestion is to remove output node, where you do invert operation, then it should work. You may also need to change blending mode in CoronaMix and/or invert your stripes bitmap, depending on your setup and result that you want.

3
Gallery / Re: Problem Layered Material - Mask
« on: Yesterday at 14:33:57 »
So you want that area which is solid red, would be solid black instead?

4
Gallery / Re: Problem Layered Material - Mask
« on: Yesterday at 14:20:06 »
Hi,

It would help to know what's not good in the result you're getting.

8
Model looks good, but materials are too pristine. Some texturing on gloss channel plus CoronaAO, could make big difference to the image. Also i think that lighting is pretty unfortunate - back of the car looks like it's hanging in the air.

Moving topic to the learner's corner, as per author's request.

9
+1

11
Gallery / Re: Portraits of Chy Caron
« on: 2021-10-19, 19:05:59 »
I think tat krasnoludek wanted to say that the sea is not level in the bathroom shot.

12
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2021-10-18, 16:53:56 »
I'm agree with you. Option to project selected maps is already requested and acknowledged by the team.

13
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2021-10-18, 10:40:45 »
How about vector displaced decal w/ light/emission material inside? Does that work?

Didn't try it myself, but i've heard that light material and self illumination are working with decals just fine. I wouldn't be too much surprised to find that vector displacement is possible too :]

14
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2021-10-18, 10:37:34 »
Yes, decals are mapped with the same texture set as ground material, only displacement map is unique.

or you somehow made Corona to use only displacement channel?

There was loophole to do exactly that in the first build, but unfortunately it was fixed in the latest daily.

15
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2021-10-17, 22:12:17 »
Hopefully someone else will join the party - playing with decals is seriously fun :] Here's another one from me - lazy house. Just a box with bricks material and windows decals scattered on top. I was pleasantly surprised to find that even AO works with decals (dirt leaks under windows).

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