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Messages - steppes

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1
[C4D] I need help! / Re: scatter on tiles
« on: 2023-12-21, 09:08:57 »
This actually works with uvw, Thank you. But shouldn't it also work in the other modes? Otherwise you hardly have any influence on the tile size and the size of the joint.

Nates example seems to use object mode as you can see in the attached screenshot or at 30:27 in the video...

2
[C4D] I need help! / scatter on tiles
« on: 2023-12-21, 08:18:17 »
Hi everyone,

Nate showed in his last YT video how to scatter objects on gaps with the new tile shader. Unfortunately I can't get it to work. Attached you can find the demo scene. Help is very welcome.

Thanks!

3
again I want to use the wireshader restricted tu the phongangle. I think a wireshader without the ability to restrict it to something is pretty useless....

thanks for help

4
still not working with Corona 11 in 2024.1

please help

5
[C4D] Bug Reporting / Re: Corona 10 slower than Corona 9
« on: 2023-11-13, 19:04:23 »
Any news?

I have to render my projects in Corona 9, because Corona 10 takes twice the time! Just  about 50% of the speed

6
same bug still in Corona 10 Hotfix2.

Please do something!

7
Corona Academy / Re: Cannot access the videos
« on: 2023-11-01, 10:03:01 »
almost the same here...

8
[C4D] Bug Reporting / Re: region render in animation
« on: 2023-08-08, 10:23:35 »
newest corona, newest c4d on win11...

9
[C4D] Bug Reporting / region render in animation
« on: 2023-08-08, 08:52:40 »
Hi all!

Corona 10 forgets the selected region of the regionrender every frame while rendering an animation.

10
send to c4d is still not working in Corona 10 in C4d 2023.2.2. Please fix this!

It workes, when using it while the Renderer is running, but I need to stop the render before sending to c4d, because of the bloom and glare, which will not be calculated, while rendering.

I need to use the send to c4d-feature, when I see, that the render is good enough, but due to the settings corona wants to continue...

Thanks

11
I used this method for my current project, but I mentioned that the rendertime increases significantly.

In standard (shadow catcher is always solid) and no tag on the sky the rendertime is about 1 minute
with shadow catcher in compostiting mode, the rendertime is about 5 minutes
with shadow catcher in compostiting mode, an rendertag on the sky the rendertime is about 12 minutes

BTW does the beautypass look pretty strange. Is this intended? (Corona 10)


12
here are mine.

when I use converted proxy everything is fine.
when I use proxy as downloaded, the pattern is just not textured

13
H all!

When I use the new enmesh-patterns ans assign materials, the pattern is rendered in white - no materials. Only if I convert the proxy object to mesh I can see the materials.

What can I do?

14
Any news here?

15
Hehe!

No, I know how to use a b/w picture in opacity 😜

What I meant was how to use ONE picture with RGB and Alpha Information (f.e. PNG) in color slot (RGB) and in opacity (alpha).

But I figured it out! It’s about the alpha output in the bitmapshader… never used this before🤪.

Thank you!

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