Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
[Max] Bug Reporting / Re: MultiTexture odd behaviour
« Last post by Avi on Yesterday at 12:11:47 »
Hi,

I am unable to reproduce this issue on my end.

Please see the video attached.

I hope you are not referring to the 3rd party multitexture plugin but to Corona multimap.

I am using 3ds Max 2024 and Corona 11 HF 2.
22
[Max] I need help! / Re: Corona Sky and Environment not working properly
« Last post by Avi on Yesterday at 12:04:30 »
Feel free to contact us via ticket if you need any further help.

https://support.chaos.com/hc/en-us/requests/new
23
[Max] I need help! / Re: Glass imperfections / Super Slow Render!
« Last post by Avi on Yesterday at 12:01:00 »
Hi,

A similar issue was reported earlier and as per my knowledge this has been already fixed in the newest version of Corona which is Corona 11 HF 2.

Triplaner Performance issue: https://forum.corona-renderer.com/index.php?topic=40848.0

Can you please upgrade to Corona 11 HF 2 and see if the problem persists?

You can download Corona 11 HF 2 from here: https://corona-renderer.com/download
24
[Max] I need help! / Re: Corona Sun doesn't work properly
« Last post by Avi on Yesterday at 11:56:18 »
Hi,

Can you please send us your scene via ticket so we can have a quick look?

https://support.chaos.com/hc/en-us/requests/new
25
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Avi on Yesterday at 11:34:43 »
Hi, Yes

Sorry, I misunderstood this. You are correct that with only 10-20 proxy object in the scene, the file size would not have been that big. It would take a lot of proxies and even then the file size increase would be very very less.

I can test this more thoroughly if you can share your file to see what actually is happening.

There can be other causes too, such as if you saving it locally or on a network. Or you are using a SSD or HDD etc.

Feel free to attach the file here, I will have a look.
26
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by James Vella on Yesterday at 10:40:30 »
I thought that main benefit of proxies is exactly to reduce file size and load/save times.

That was my thinking. Doesnt Vray proxies make the scene load/save faster?
27
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by romullus on Yesterday at 10:26:22 »
I thought that main benefit of proxies is exactly to reduce file size and load/save times. @Avi, did you even watch the video? It's only 10-20 proxy objects and the difference in saving speed with and without them is night and day. Clearly that can't be expected behaviour, unless lupaz have preview type set to "mesh", which you didn't ask about.
28
[Max] Feature Requests / Re: Memory usage breakdown improvements
« Last post by Aram Avetisyan on Yesterday at 03:56:15 »
Hi,

The request is logged but no specific timeline can be given at this moment. It is in the group of "nice to have" things, so not with the highest priority.
Currenlty we have the memory report tool (Corona specific) and the idea is to enhance it from report-only tool to something that can be handy to proceed with investigation - e.g. selecting specific objects, maps/materials from it, putting them into a new view or selection set, filtering them in some way so user can investigate them conveniently.

It will be good to get some ideas from users too, how exactly they see (the UX also) of memory report tool. Simply listing objects is just an info, not a tool to get the objects quickly and check them.

We will surely update you in case of news.
And thanks for pinging and reminding about the things you want to see implemented, user activity is an important part in it :)
29
Agree 1000% here with everything that's been said: I was so happy to finally see a Gamma operator coming with C11HF1, and so disappointed to see it disappearing in HF2.

That's definitely a feature you want back in Corona. It looks like a basic fonctionality that should come by default. In the end I find myself paying for features I don't really need, like Phoenix, and at the same time basic functionalities like Gamma operator are missing ...
I don't think that wanting to protect novice users by restricting those who need more flexibility and usability is a good thing.

In the meantime, is there any other way to alter the gamma of the render except of doing it in a post production software? Any LUT file that would allow that? (I guess no, but just asking to be sure).
Pages: 1 2 [3] 4 5 ... 10