Recent Posts

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[C4D] General Discussion / Re: Help! issue with the liveview
« Last post by ficdogg on Today at 09:40:08 »
Also, switch from Gouraud Shading to Quick Shading.
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[C4D] General Discussion / Re: Help! issue with the liveview
« Last post by Beanzvision on Today at 08:55:33 »
''Also note that some metallic materials may display as back in the viewport.''
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[C4D] General Discussion / Re: smoke rendering
« Last post by Beanzvision on Today at 08:52:06 »
You're welcome!
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The best of Luck in the new Business venture.
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[Max] I need help! / Re: Maxscript - LightSelect options
« Last post by Evgeny1982 on Today at 07:30:21 »
How can I change these settings?
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Thanks guys - but this is is such a tedious way to do it.  Corona, cant you jsut enable it like you can do it in VRAY where you can just do it within the settings of the 3DS Max dialogue?  Backburner is dated and you have to map drives etc - its cumbersome.

This is a feature that vray has had since the start - cant you guys impliment it?
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[C4D] Daily Builds / Re: Cosmos asset features
« Last post by BigAl3D on Today at 01:25:37 »
I was unaware of this. Interesting.
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But unlike Corona, C4D allows for unlimited render nodes. Which I miss.
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[C4D] General Discussion / Re: Reflections doubts
« Last post by BigAl3D on Today at 01:16:16 »
Yeah, since that glassy phone surface see the can from a different angle, you're getting a glint/bloom from the light, but on that angle. Can I assume Corona handles the Fresnel factor realistically? An example would be go to your car, if it's clean, and look at the reflection on the paint or glass from straight on and then from a low angle. Very different.
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Hi everyone! This is my first time posting and also the first time I have an archviz startup of my own (previously I worked for contacts of mine and archviz companies).


Heres a project I did for a client in Argentina. "Tres Casas Conesa"

You can follow me on my new Instagram here: https://www.instagram.com/notreal.cgi/

Thanks!

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