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Topics - Matthew86

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1
[C4D] Bug Reporting / Corona Proxy and slow viewport
« on: 2022-04-24, 18:35:30 »
Hi,
I'm using corona 9 daily build, I've noted that if i load a corona proxy (empty) the viewport drastically slows down, if I turn off, in c4d settings, all the file assets path the viewport back to moving smoothly. This happens in an empty scene.
I'm using c4d R23, I also downloaded the trial of c4d s26 to check if it depends on c4d but the problem is the same.
I've done a video to show the problem.


2
Gallery / Building of the 70s
« on: 2021-10-20, 09:30:34 »
Hi all!
This is my last work, a disused building of the 70s, recovered and transformed into a residential building.
Hope you like it!

Software
Cinema 4d | Corona renderer | Photoshop

Instagram: https://www.instagram.com/mattia.penazzi.architect/
Behance: https://www.behance.net/mattia_penazzi
Facebook: https://www.facebook.com/mattia.penazzi86/




3
Gallery / House GM
« on: 2021-07-20, 23:53:53 »
House GM
Master bedroom with ensuite bathroom

Render
Cinema 4D | Corona Render | Photoshop

Instagram: https://www.instagram.com/mattia.penazzi.architect/
Behance: https://www.behance.net/mattia_penazzi
Facebook: https://www.facebook.com/mattia.penazzi86/

4
Hello!
I'm here to report a possible bug. If I load a specular map into a uvw randomizer shader, the material is rendered in a wrong scale or mapping, as you can see from the attached images.
I have done 3 test:
1_textures loaded without randomizer;
2_all the textures loaded with uvw randomizer;
3_all the textures, except the specular map, loaded with uvw randomizer.
Does anyone else faced this problem?

5
Gallery / Cube House
« on: 2021-04-12, 00:02:13 »
Personal work - Thinking about California

Render
Cinema 4D | Corona Render | Photoshop


Instagram: https://www.instagram.com/mattia.penazzi.architect/
Behance: https://www.behance.net/mattia_penazzi

6
Gallery / BMW 3 Series MSport
« on: 2021-03-29, 19:18:14 »
A funny Sunday spent doing some render!

Other works: https://www.behance.net/mattia_penazzi

Have a nice week!

7
[C4D] I need help! / Setting Megascans materials
« on: 2021-03-02, 14:56:00 »
Hi guys!
Can I ask you a clarification about the use of megascans textures? I'm struggling to undesrtand if i have to use the textures with the embedded color profile or if I have to change it to linear.
Usually I use the maps in this order:

  • AO (multiply) + Albedo
  • Roughness (with the new phisical material of corona 7)
  • Specular map: inside the IOR slot, with a value of 1.79, with a corona color correct shader to apply the LUT Specular To Ior v2 (following the thread of Dubcat for 3dmax)
  • Normal map: inside corona normal shader

All the textures with the embedded color profile. Is it correct? What is the right setup?
Thanks for the help!!

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