Author Topic: Working with Multiple UVW Channels  (Read 714 times)

2024-10-17, 01:52:53

Matthew86

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Hi everyone!
Technical question.
I'll start by saying that I’ve always struggled with UVWs and I just can’t seem to get the hang of them... However, I have an object imported from 3ds Max where three UV maps are applied simultaneously. In Max, I saw that the material uses these UV channels to indicate how different textures should be placed (for example, UV channel 1 for the diffuse, UV channel 2 for the normal map, etc...).
Now, in good old Cinema 4D, I have these UV channels, but I have no idea how to use them. I know there’s an option to choose the UVW channel within the Corona Bitmap, but nothing changes; it’s like it doesn’t work.
Does anyone have any advice?

Thanks!!
I'm an Architect with a passion for photography.
Do not hesitate to contact me if you like!
https://mattiapenazziarchitect.com/
https://www.instagram.com/mattia.penazzi.architect/

2024-10-17, 08:09:04
Reply #1

d4l1

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Can't say it for sure, but I believe it depends on the order of your tags. It is something like: All material tags use the UVW tag on their left. (or on their right?) Can't test it out for myself right now.

2024-10-17, 08:46:52
Reply #2

John_Do

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Don't bother, the parameter doesn't work, I've been asking for this to be fixed for ages. Anisotropy Orientation UVW channel doesn't work either by the way.

2024-10-17, 09:28:34
Reply #3

Matthew86

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Ah, okay! Wow, is there a way to achieve the same effect without using Corona Bitmap? Some kind of workaround?
I'm an Architect with a passion for photography.
Do not hesitate to contact me if you like!
https://mattiapenazziarchitect.com/
https://www.instagram.com/mattia.penazzi.architect/

2024-10-18, 16:27:19
Reply #4

John_Do

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Not to my knowledge, hope it will be fixed some day !