Hi everyone!
Technical question.
I'll start by saying that I’ve always struggled with UVWs and I just can’t seem to get the hang of them... However, I have an object imported from 3ds Max where three UV maps are applied simultaneously. In Max, I saw that the material uses these UV channels to indicate how different textures should be placed (for example, UV channel 1 for the diffuse, UV channel 2 for the normal map, etc...).
Now, in good old Cinema 4D, I have these UV channels, but I have no idea how to use them. I know there’s an option to choose the UVW channel within the Corona Bitmap, but nothing changes; it’s like it doesn’t work.
Does anyone have any advice?
Thanks!!