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Messages - Jpjapers

Pages: 1 ... 97 98 [99] 100 101 ... 110
1471
[Max] Feature Requests / Re: VFB DOF Controls via zdepth
« on: 2016-10-26, 23:14:03 »
I am not sure about this - on one hand, fake DOF seems like something that will eventually die out, and produces worse quality than rendered one, on the other hand, a lot of people request this. There might be also the matter of finding the optimal algorithm, which sounds like another kind of black magic on its own.

Another thing is that we have one idea in our heads that could actually speed up DOF rendering A LOT while not being 100% fake (more like being 10% fake). We might try that first, before resorting to the 100% fake approach

Colour me intrigued :)

1472
[Max] I need help! / Re: 1.5 Animation flicker-free?
« on: 2016-10-26, 18:57:35 »
Ive had the same thing with bloom and glare with animations. Maybe let your frames clear up a little more and see if the problem goes away when the noise has been reduced?

1473
General CG Discussion / Re: VRscans Available
« on: 2016-10-26, 14:01:56 »
They look great. I saw one of their presentations earlier this year and the tech seems awesome but feels like its going against the flow of the whole PBR and photoscan movement. IMO i think its aimed at high end manufacturers in things like the auto or furniture industries and definitely not consumer level. The pricing alone confirms this for me.

1474
Riiight i misunderstood.I thought it stored depth data and you could assign objects to layers and the higher the layer number the further from the camera it is.  i thought it meant you could render in layers in like a foreground midground background kind of way without occlusion. My bad.

1475
I Realise now this might be a silly question as removing objects from the scene would obviously affect GI quite drastically. Unless im misunderstanding and this could be done with a feature similar to lightmix but for objects rather than for lights?

1476
[Max] I need help! / Can we render deep EXR's with corona?
« on: 2016-10-25, 17:37:15 »
Im looking for a way to render a scene in layers and deep seems the way to go.
By that i mean id like to be able to render once, and turn off say the foreground layer and still see that was 'behind' the foreground layer. There might be a better way. Possibly just render layers? I dont know
Can corona do this yet?

Thanks
Jack

1477
[Max] General Discussion / Re: tooltips show-up time
« on: 2016-10-24, 23:12:35 »
Thanks :) Maybe its worth doing one for the corona materials too. I found this a really novel and really useful way or learning what each menu item did. A really great way to learn!

1478
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-10-24, 23:05:46 »
I think the RAM usage has improved drastically since 1.3 but it all depends on how big youre rendering. For example, Our workstations at work only had 32gb ram and the nodes only had 16gb. i could render out 4k shots easily on my workstation but then i had a project where i needed to be rendering 15000px wide images. I tried using the nodes but  It would crash out every time so we upgraded to 128GB RAM on the workstation and have never looked back.

1479
[Max] General Discussion / Re: tooltips show-up time
« on: 2016-10-24, 22:57:43 »
Do i remember you guys having an online help where you could see all the corona max menus and see the tooltips there?

1480
Just FYI, If you have Max 2017 you can import .rvt files straight in instead of linking or FBXing. The geometry is MUCH much cleaner and you have the choice to populate the user defined properties of an object with its revit properties.

1481
[Max] Feature Requests / Re: VFB DOF Controls via zdepth
« on: 2016-10-22, 20:08:28 »
Youre right actually Rawalanche. You end up with horrible fringing if theres something in the foreground and transparency doesnt work either.

1482
[Max] I need help! / Re: Volumetric fog - works weird
« on: 2016-10-22, 16:35:24 »
Is your scene modelled in real world dimensions? I suspect not because of the subject matter. Would that make a difference maru?

1483
[Max] Feature Requests / Re: VFB DOF Controls via zdepth
« on: 2016-10-22, 02:26:59 »
I think it would be a useful feature to have for those of us that dont use cameras and just render from perspective mode when working quickly without the time to set up renders with cameras. I agree that proper DOF does render quickly and really nicely but it would be great to have the option to work with our render passes in the VFB.

1484
[Max] Feature Requests / Re: VFB DOF Controls via zdepth
« on: 2016-10-21, 15:13:31 »
Fair enough

1485
So if i use photometric lights in corona i can get a somewhat accurate simulation still?

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