Experienced the same situation.Was trying to pattern some fibers object (created from splines) on a chair. IR was pretty much unusable.
From what happened to me - i think the scale of which it scatters was WAY too small - causing a blockage in IR..... if you use the tiling feature and adjust it accordingly it should fix it up.
HiTranslucency does not look correct, see attachment
Quote from: scionik on 2022-08-12, 12:44:06Hi,It would be nice to see an option smth. like CapHoles to prevent these holes.Hi guys, will we see this issue fixed in corona 9 release?Thanks
Hi,It would be nice to see an option smth. like CapHoles to prevent these holes.
Quote from: scionik on 2022-10-11, 16:40:47Quote from: scionik on 2022-08-12, 12:44:06Hi,It would be nice to see an option smth. like CapHoles to prevent these holes.Hi guys, will we see this issue fixed in corona 9 release?ThanksHi, any updates on this issue?
Quote from: EugeneDa on 2022-11-26, 14:47:57HiTranslucency does not look correct, see attachmentHi,Do you have displacement used on the base plane? Can you please share the scene to investigate?On a simple plane and grass with pattern everything looks fine.If you use multimaterial with some randomization for grass strands, make sure you have Sub-primitive option enabled.
Quote from: Aram Avetisyan on 2022-12-12, 12:12:22Quote from: EugeneDa on 2022-11-26, 14:47:57HiTranslucency does not look correct, see attachmentHi,Do you have displacement used on the base plane? Can you please share the scene to investigate?On a simple plane and grass with pattern everything looks fine.If you use multimaterial with some randomization for grass strands, make sure you have Sub-primitive option enabled.I made the scene. See attachment