Author Topic: CoronaPattern playground!  (Read 36542 times)

2023-02-16, 09:14:02
Reply #150

senapaula

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Hi Folks.
Corona Pattern + Chaos Cosmos model + Enmesh.
I love it

2023-02-16, 09:18:01
Reply #151

senapaula

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Corona Pattern and Marvelous

2023-02-16, 09:19:02
Reply #152

senapaula

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Corona Pattern + Megascan roof

2023-02-16, 10:06:10
Reply #153

romullus

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Nice examples! Excuse my ignorance, but what is Enmesh?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2023-02-16, 10:26:34
Reply #154

aaouviz

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Nice examples! Excuse my ignorance, but what is Enmesh?

It's the Vray version of CoronaPattern, right?
Nicolas Pratt
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https://www.instagram.com/anotherangle3d/

2023-02-16, 12:35:54
Reply #155

TomG

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Yes, we call it Pattern, V-Ray calls it Enmesh, but they both aim to achieve the same thing.
Tom Grimes | chaos-corona.com
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2023-02-21, 11:13:04
Reply #156

archimi

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hi,
what would be handy is that, as with ForestPack objects or RailClone, when you merge an object that uses CoronaPatternMod, you see the Pattern node used


2023-03-03, 10:12:13
Reply #157

alexyork

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I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.
Alex York
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recentspaces.com

2023-03-03, 12:19:06
Reply #158

alexyork

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Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.
Alex York
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recentspaces.com

2023-03-16, 09:08:53
Reply #159

maru

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I imagine this must have been requested already, but can we please get map-driven everything? Especially Pattern height / offset, and ideally the surface itself (beyond limiting to matID as currently). It would be awesome to load in for example a greyscale map that would determine where the pattern appears, and another one that determines how high it appears.

Another one - is it possible to get PatternMod to respect opacity of an object? Currently when using patternmod on something like a leaf which is a square with a leaf-shaped opacity map on it, it scatters all over the base object rather than only where it ought to be. Cheers.

Continuing over email. Will be logged.
Marcin Miodek | chaos-corona.com
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