Author Topic: CoronaPattern playground!  (Read 50011 times)

2024-05-15, 14:36:39
Reply #165

alexyork

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Hey devs. I see you've touched on PatternMod in today's daily build. Are you able to speak to that in more detail , and to any of the requests in my list at all, or an indication if any of them are on the roadmap? Thanks.
Alex York
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2024-05-15, 16:04:37
Reply #166

TomG

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The changes in the daily are pretty much it for the 12 release, the primary one being the ability to access both the pattern's and the base geometry's UV maps. Direction indicator should be handy too.

The caps may be useful, but these only work on holes created by the Crop Box, so if for example your source mesh already has a hole at the edge of the crop box, this will not be capped by this functionality (you have to cap the source geometry), nor will holes created by having partial tiling such as 1.2 rather than 1, just to help guide anyone doing testing on there.

The plans and answers to things on the list you posted will have to wait until 12 is out and we look ahead to future plans, as we're entering into the final run up to release in just over a month, making it all hands on deck focused on the 12 stuff only. We do have all these ideas tucked away to look over when we get there, though!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-05-19, 16:33:01
Reply #167

alexyork

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Thanks Tom. Excited to see improvements coming into it hopefully soonish.
Alex York
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