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[Max] Daily Builds
1.6 Daily builds changelog
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Topic: 1.6 Daily builds changelog (Read 22294 times)
2017-03-19, 18:04:57
Reply #15
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Fixed wrong action taken when clicking on save button in maximized Corona VFB
https://corona-renderer.com/bugs/view.php?id=2453
Fixed a crash when resetting scene with Corona VFB open
Fixed NaNs in some cases of extremely motion-blurred lights
Fixed: wire text not working with deformable motion blur
Sharpening/blurring: added on/off checkbox, defaults changed to reasonable ones (still off by default)
Bloom and glare defaults changed to better looking ones
Fixed crashes when resetting a scene with interactive running
Fixed IR starting by itself immediately after opening a scene with docked VFB
Fixed: animated on/off button in CoronaLight/Sun was ignored:
https://corona-renderer.com/bugs/view.php?id=2018
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2017-03-20, 21:34:26
Reply #16
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Fixed particle flow sometimes parsing incorrectly (e.g. when using different UVWs per particle) (eg.
https://forum.corona-renderer.com/index.php/topic,12979.msg83934.html#msg83934
and
https://corona-renderer.com/bugs/view.php?id=1587
)
Fixed: dropdown buttons in Corona VFB not working (introduced in previous daily)
Fixed crashing of DR server when Corona version of slave does not match version on master
Fixed a bug blocking DR communication when rendering large images (
https://forum.corona-renderer.com/index.php/topic,15090.msg96452.html#msg96452
)
Fixed DR with Backburner when rendering is split to stripes
Fixed 3ds Max process not being closed when DR server quits
Fixed overlapping of text in DR tab
Fixed occasional crash of DR server when closing down
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2017-03-22, 22:29:02
Reply #17
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Added “Resume Last” and “Resume File” buttons to Corona VFB start dropdown
FIxed animated “Enable scatter” button
https://forum.corona-renderer.com/index.php?topic=13677.new#new
Fixed updating VFB titlebar after render
Setup lightmix dialog now enables denoising by default
Fixed crashes when 3dsmax bitmap is changed on HDD during/after render
https://forum.corona-renderer.com/index.php/topic,13550.0.html
Fixed: VFB stats showing incorrect rays/s values before render started
Added subsampling to interactive rendering, improved IR responsiveness
DR:
Fixed sending missing assets from master to slaves when assets contain non-ascii characters
Reduced network traffic by sending only a relevant part of the sampling mask to slaves
Reporting more errors when DR slaves cannot read data or received data are not valid
Slaves now start to render random strips (previously the rendered strips were the same for all slaves or close to each other)
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2017-03-23, 23:57:16
Reply #18
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Fixed Corona VFB sizing on 4k monitors
Docked VFB controls are now displayed only when mouse hover over the viewport
Fixed: crashes when using vectorMap
Improved low memory error message
Fixed random pixels sometimes being displayed for a second when running IR subsampling
Fixed view shifts when using IR with subsampling
VFB pixel probe values clarified
Fixed Corona autosave not working with UNC paths
Corona Light now remembers last file location used in IES selection dialog
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2017-03-27, 18:33:17
Reply #19
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Regular daily build updates:
VFB now remembers rollout collapsed/expanded state across 3ds max runs
History comparison tool works again after it was broken in the last daily buil
d
Fixed VFB being in inconsistent state when opened before any render by “show vfb” button
Installer now comes with bundled IES profiles from Real IES
Fixed Corona materials not updating in viewport when properties are animated and time slider is moved:
https://corona-renderer.com/bugs/view.php?id=2414
Fixed occasional flickering in new IR subsampling
Removed “clear interactive vfb” parameter as it is no longer necessary with the subsampling
Fixed maxscript not working during IR when IR was launched via startInteractive() maxscript command
https://corona-renderer.com/bugs/view.php?id=2579
- possibly leading to other bugs as well
Fixed: color picker temperature slider showing incorrect colors
https://corona-renderer.com/bugs/view.php?id=2557
Fixed excessive log sizes from DR server causing HDD space exhaustion
Fixed: UI freeze when using “Lock 3dsmax during render” with Render to Texture (RTT). There is a bug in RTT, so we had to disable the lock for RTT
and now... we finally release the
Corona Image Editor
:
Standalone image editor/viewer inspired by Corona VFB, sharing its look and feel.
Offers rich and fast post-processing options for dumped EXRs from the VFB. Namely tone mapping, LUTs, bloom and glare effects, full featured denoising. Curves and sharpening tools coming shortly
It has lower system requirements. It is not necessary to have a scene loaded while you are working with your images. You can e.g. denoise Corona renders outside of the rendering process.
Also incorporates the LightMix feature. Now you can adjust your lights anytime you want.
All LightMix and post-processing settings can be easily shared between the VFB and this standalone editor.
EXRs from the VFB have its settings already baked in so it is being loaded automatically. No need to copy settings manually.
It can also work with non-Corona EXRs. For instance it is possible to add the bloom effect into them, or apply your tone mapping settings or LUT. Denoising is not available for such EXRs because they miss necessary “hidden” auxiliary data.
Edited EXRs can be saved to EXR, or converted to PNG/JPEG/BMP formats.
You can associate the editor with EXR files and open them just by doubleclicking.
Portable application, works with just unpacking, no installation necessary
Free with a regular Corona license
«
Last Edit: 2017-03-27, 19:00:03 by Ondra
»
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2017-03-29, 23:26:03
Reply #20
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
General updates
Fixed IR not exiting properly when VFB was closed after progressive passes limit was hit
The official suffix for Corona EXR files is now .cxr - changed defaults for autosave, render history, and saving from 3ds Max.
Fixed .cxr and corona jpeg not saving sequences properly
FIxed Corona EXR/JPG failing to save when saving from Corona VFB after render
Added error message when user tries saving render elements to .cxr (which is not possible)
Fixed IR not updating when object properties or wire color change
Added “Prevent black appearance” checkbox also to CoronaLightMtl
https://corona-renderer.com/bugs/view.php?id=2565
Addded tooltip to “Prevent black appearance”
fixed: ">Max" button in VFB being always disabled (bug introduced in the last daily)
Fixed: parsing issues with animations, hopefully improving e.g. PhoenixFD compatibility
Fixed distance tex not working with scatter that is hidden
Corona Image Editor
All elements that have been successfully denoised by the editor are now marked within the element combo box.
Loads and saves Corona EXR files having new file extension ".cxr".
Fixed photographic exposure. Now it correctly loads Shutter speed and F-stop parameters from VFB dumps.
Fixed denoising mode combo box where the mode had to be selected twice in some scenarios.
Startup open dialog now can be closed without selecting any image. Editor then shows up empty.
Added drag and drop feature to load images into the editor.
Fixed tab order within tabs.
And last but not least major update to Scatter:
Added scattering directly on splines
When "1D - On splines" is selected, "Spline Scattering" rollout appears.
Users can set the spacing between instances on the spline, resulting in a regular distribution
Increasing "Jitter" will make the regular distribution more random
Changing "Offset" moves the instances along the spline
Rotating the spline's pivot will rotate the instances around the spline
Added scattering in regular patterns using UV mapping:
Only accessible during scattering on surfaces or closed splines
Three patterns available are Grid, Running grid and Hexagonal grid
Users are able to add random jittering (0 - 100%) to make the pattern more random
Increasing "Offset" moves the pattern
UV channel sets the Uv channel of the distribution object the Scatter uses
Changed "Align to normal" from on/off to [-1,1] value.
This value corresponds to aligning all instaces with -Z (value -1), aligning them to normal (value 0) and aligning them with +Z (value 1).
Allows blending the aligns (value 0.5 will be half the distribution object's normal, half Z axis).
Added regular steps option to Transformations
Each transformation (rotation, translation and scale) now has "Stp" value - the number of discrete steps the interval will be divided into
Each transformation now has 3 checkboxes X/Y/Z marking the axes that are affected by discrete stepping
If enabled, the interval is divided into "Stp" steps and one step value is chosen at random instead of choosing randomly from the whole interval
Added a scatter lister button
«
Last Edit: 2017-03-29, 23:29:47 by Ondra
»
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2017-03-30, 15:51:07
Reply #21
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
I kinda forgot to include in the yesterday's changelog one major update that is present in the daily:
Fixed the shadow terminator issue
(I'll post few images in the DB discussion thread)
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2017-03-31, 18:47:43
Reply #22
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
DR
Fixed DR server occasionally failing to start another render after the previous render has finished
Fixed DR logs being erased when directory size exceeds the limit
Automatically removing received max scenes on slaves
Replaced simple text area in DR rollout with a table where each entry can be disabled through a checkbox
Fixed rendering of Max regions on slaves (bug introduced in previous daily)
Decreased CPU load due to processing DR messages on master
Removed misleading error shown on slaves (“Received invalid message from master”)
Fixed slaves sometimes showing twice in DR tab
Attempted to fix crashes of DR when rendering via Backburner
Scatter
Fixed scattering even lower number of instances than requested when “Max Count” parameter was too low
Fixed overlaps in UI
Fixed the “planar” checkbox in UV mapping not disabling when not used
Corona Image Editor
Tooltips now respect screen boundaries.
Fixed bloom & glare not working in same cases
Added build version to the window title
Better error reporting for images containing invalid data (e.g. pixel data saved as integers instead of floats)
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2017-04-03, 22:02:31
Reply #23
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: 1.6 Daily builds changelog
Added rotation in degrees for enviro maps to Corona bitmap
Distance map now works in bump slot
Terminator controls added to devel/debug UI
Fixes freezes when using GrowFX
Fixed UHD cache reporting NaN stats sometimes
Fixed texture baking (RTT) sometimes saving to incorrect location
DR
Fixed crash when viewing DR tab in VFB while rendering with invalid nodes
Changed port for communication with DR slaves to 19666, to avoid conflict with licensing server
Fixed render slaves failing to start rendering when no viewport is active
Slaves now correctly report their status when they are listed by hostname rather than by IP address (
https://forum.corona-renderer.com/index.php/topic,15090.msg98412.html#msg98412
)
Fixed CPU load of DR server when idle
Nodes in DR rollout can be sorted by clicking on columns
Showing only hostname of slaves in DR tab, IP address is shown in tooltip
Image Editor
Added ctrl+o and ctrl+s shortcuts for fast image opening and saving
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2017-04-04, 23:24:20
Reply #24
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Rounded edges map now works in all slots
https://forum.corona-renderer.com/index.php/topic,11397.0.html
Lightmix setup now no longer creates layers for lights from xreffed scenes - those do not save properly anyway
Fixed crashes when using xreffed CoronaSun
Added 3 new LUTs from Kim Amland (Dubcat) simulating real world camera response
Improved consistency of Distance texmap in bump slot with the same texture in displacement slot
Sharpening amount maximum value changed to 10, allowing much stronger effect to be created than before
Sharpening and blurring is no longer applied to the subsampled image at the beginning of IR
Fixed layered material spinners not being keyable
https://corona-renderer.com/bugs/view.php?id=2589
Licensing server now shows both hostname and IP of computers making requests
When running multiple 3dsmax.exe with Corona, all will now produce logfiles in differently named files, instead of all but one discarding their logs
https://corona-renderer.com/bugs/view.php?id=2608
DR: Adaptivity is now computed as soon as total sum of 5 passes is rendered across all nodes - not after master itself renders 5 passes
DR: Multiple nodes can now be enabled/disabled at once by clicking a node checkbox with all nodes selected
https://corona-renderer.com/bugs/view.php?id=2604
)
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2017-04-06, 00:07:45
Reply #25
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Updated Martin Geupel’s (deadclown) CoronaConverter script to version 1.33
Added gamma randomization to Corona multimap
Increased maximum vignette strength to 10
Fixed rare bug causing non-responsive tonemapping controls
https://forum.corona-renderer.com/index.php/topic,13401.msg97488.html#msg97488
Fixed DR server crashes when rendering very large scenes
Fixed IR restarting when just moving mouse in viewport in some scenes where physical cameras are present
Added individual Enable Bloom/Glare checkboxes to render elements
Added sharpening and blurring effects to Corona Image Editor
Scatter
Spline spacing changed to world units
Scattering on dense geometry now works correctly in UV mode
Translating UV mapping now offsets generated patterns
Fixed: incorrectly scattering on splines with adaptive interpolation -
https://corona-renderer.com/bugs/view.php?id=2598
Discrete transformations changed so steps are now more intuitive: the "Step" value now specifies the amount. Translation is in world units, Rotation is in degrees and scale is in percent.
Improved consistency when setting "Count" lower than would be required to scatter the whole UV pattern.
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2017-04-06, 21:58:54
Reply #26
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
Improved interactive rendering refresh rate (up to two times in simple scenes) - especially for docked VFB
Fixed Corona IR VFB resizing by itself on HiDPI displays
https://forum.corona-renderer.com/index.php/topic,15577.msg98551/topicseen.html#new
Fixed sky, displacement exports to standalone (format might still change in next daily, WIP)
Fixed random crashes in IR using Corona VFB
Fixed crash when spinning frequency/density spinners in some 3ds Max versions
Scatter
Scattering on splines should now have more intuitive behavior. Scattering now starts on the beginning of the spline and if spacing is set correctly, scattered instances can reach the end.
While scattering on splines, the default orientation is now the local Z axis. This can be changed by rotating the spline's pivot.
"Count" parameters have been moved to their respective rollups (one for Random surface and one for BBox scattering) and "Count/MaxCount" has been changed to "Limit" which acts as the hard limit on how many instances will be scattered.
Corona Image Editor
Renamed denoising buttons to better reflect their functionality
Background color of the pixel probe now matches to the pixel probe in Corona VFB.
The tone mapping rollout is now expanded on startup.
The open dialog no longer automatically launches on startup.
DR
Fixed 3ds Max not being closed on DR slaves in some cases
Fixed interference of status messages when more than one master renders on a network
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2017-04-07, 21:15:29
Reply #27
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
1.6 RC1 build
Improved defaults for sharpening
Fixed artifacts with some specific materials and reflection environment override
https://corona-renderer.com/bugs/view.php?id=2623
Made layered mtl layers numbering consistent between UI and slate editor
Removed bloom&glare checkboxes from CESSENTIAL, Components, and LightSelect render elements
Fixed crashes when rendering with Max region and zooming in VFB
Fixed a bug causing merging of images from consecutive renders when using DR
Scatter
Fixed jitter range in UI (0-1 vs 0-100%) being inconsistent
Fixed UV scattering on smoothed splines
Corona Image Editor
When the image has been changed the editor now asks for confirmation on exit or when opening a new file
Checkboxes in lightmix tab are no longer part of the TAB key sequence
Fixed: save buttons no longer being left grayed out after saving
Let's do some testing!
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2017-04-10, 23:11:10
Reply #28
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC2
Fixed unnecessary CPU usage after render when bloom&glare is used with render elements
Standalone: improved error messages on duplicate materials
Vignette now properly works with 2D pan/zoom mode
Fixed possible artifacts with refraction environment override
Reset all hidden UHD cache parameters that may be still set incorrectly in old scenes due to some previous bugs - there are no longer any hidden parameters in UHD cache influenced by previous bugs
Fixed IR starting with old global renderer settings
https://forum.corona-renderer.com/index.php/topic,15648.0.html
Fixed Corona bitmap not refreshing in viewport after file is modified on HDD
https://corona-renderer.com/bugs/view.php?id=2635
Implemented “Force PT” checkbox for interactive rendering
https://corona-renderer.com/bugs/view.php?id=2551
Fixed bug causing massively slower parsing and memory usage for displacement - displacement can now take 10 times less memory and 3 times less time
DR
DR reverted back to rendering whole passes on slaves to fix “slaves sending too many passes” bug
. Rendering smaller strips can be optionally enabled, but is considered “experimental, may break some things” until further bugfixes.
Fixed: bug where search lan would return only first 10 nodes
Corona Image Editor
User is now asked for confirmation when resetting post-processing settings
Split functionality of opening a single image, and merging multiple images. Now each has its own button.
Fixed not updating zoom level within the title bar.
Editor asks for confirmation to discard changes when another image is dragged and dropped.
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2017-04-11, 21:40:34
Reply #29
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: 1.6 Daily builds changelog
RC3
Improved error message in Corona Standalone when user tries to save to .hdr format (which is currently not supported for saving)
Replaced corona logo in interactive docked viewport with “Options” button
Replaced “All to 0” button in lightmix tab with “Toggle” that switches all checkboxes on or off
Misc UI tweaks
Fixed saving rendered .cxr images when rendering with Backburner by splitting to stripes
Scatter
Fixed point cloud viewport display sometimes randomly jumping around
https://corona-renderer.com/bugs/view.php?id=2546
updated lister script to support the new scatter functionality
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[Max] Daily Builds
1.6 Daily builds changelog