Recent Posts

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91
[Max] I need help! / Re: Strange background pattern
« Last post by maru on 2024-05-13, 15:44:51 »
@TJF in my message above I asked if you were using a denoiser. I was able to reproduce this with interactive rendering, but only when a denoiser is enabled (Render Setup > Performance > Interactive Rendering > Denoising during rendering: NVIDIA or Intel).

The solution is simply to disable the denoiser. I am not an "AI" expert, but my explanation would be that the denoiser adds some tiny artifacts even to plain areas of the image (hallucinations) and increasing saturation makes it more apparent. Unfortunately, both the NVIDIA and the Intel denoiser are developed by companies unrelated to Chaos, so there is nothing we could do to "fix" this.
92
Thank you.
It's a very accurate function for me.
I wish you all the best. Thank you!!!
93
I'm missing this option in the Corona scanned material, docs say it should be there. I'm on Corona 9 hotfix 3

Any ideas?

94
Here let me thank you again James for this awesome script. I use it all the time, not only for vegetation, but every time I have to batch color correct materials, it's a fantastic time saver, thanks again! 🙏🏻

You're welcome Tom. Ah yeah in hindsight I probably should have just kept it as "Additional Tools' instead of Vegetation tools or something, can be easy to overlook if you dont know what the script is for.
95
Here let me thank you again James for this awesome script. I use it all the time, not only for vegetation, but every time I have to batch color correct materials, it's a fantastic time saver, thanks again! 🙏🏻
96
[Max] I need help! / Re: Flickering Lights
« Last post by dzintas on 2024-05-13, 12:44:29 »
You have to precalculate uhd cache for animations. Here's a link with more info: https://support.chaos.com/hc/en-us/articles/4528617365649-How-to-use-the-UHD-Cache-for-animations-and-stills-in-Corona-for-3ds-Max

If you don't want to play around with that. Then just switch to path tracing, slover but less problems.
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[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Tom on 2024-05-13, 12:41:55 »
Thanks
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Not sure if I understand exactly, but maybe this could help.

In the Vegetation Tools -> Diffuse Color Correct you can color correct multiple materials at once using the one Color Correct node.

Corona Randomizer Script:
https://forum.corona-renderer.com/index.php?topic=41387.75
99
In the file I'm working on, multi-submaterial is changing the color tone of more than 50 objects

I would like to change the maps connected to the multi-submaterial to Corona Color correct collectively.

Now, I'm directly entering numbers into addtional outputs from corona color Correct, and I'm directly putting them in and adjusting the value, is there a script or a good way?
100
[C4D] Bug Reporting / Re: White Balance value and Takes
« Last post by John_Do on 2024-05-13, 10:34:27 »
So after a deeper check the Tag WB is overridden two times in the Take: the first time it keeps the relation with the Tag, but the second time it's disconnected and I guess it may be related to the issues I'm having.

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