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Messages - maru

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10261
[Max] Resolved Bugs / Re: wrong filename saved by autosave.
« on: 2015-05-21, 10:42:56 »
%o takes the name from "Render Output", not from .max scene name. %f takes the scene name. The script works fine (you have to close render setup window!) but if the output path is empty then %o turns into "3dsMax".

10262
Ok, my last try. The original file by Rawalanche (07:17) vs buckets (05:34).

10263
And btw, using defaults are useful for a settings-limited renderer like corona but you cannot expect anyone to use vray defaults (for reasons vray users know).
My point was, that if you devoted some time to find optimal settings in vray, then why not do the same with corona instead of using defaults?

10264
Possible way of rendering only the alpha of the reflection: set "enviro/backplate" color of the shadowcatcher to pure black.

10265
[Max] Resolved Bugs / Re: [x] Clear VFB inbetween renders
« on: 2015-05-20, 16:22:52 »
This is a build made specially for 2012? With 06.05.2015 DB it works fine.

10266
FFFFFFFUUUUU, sorry. This is because I don't have Vray and the camera loaded upside-down, I had to create a new on in the same place and rotate it. Could some good soul re-save the scene with a standard camera?

10267
Here is my attempt. I don't have V-Ray so I just checked how long it takes to render the original Corona scene "as is" - 07:08 and then tried to optimize the settings.

I did the following:
-disabled render elements - didn't seem to change time

-set pass limit to 50 (do we really need 110 here?), MSI to 10, and adjusted gi/aa and lsm to have similar noise level - 05:09

-set pass limit even lower - 32 - and adjusted gi/aa and lsm again - 04:15
-set MSI back to 20 to see what time difference it causes (because it clearly changes appearance) - 04:28

Maybe there is slightly more noise than before so it would require a bit more GI samples, but a jump from 7 to 4,5min is pretty big, right? If you are using adaptive supersampling in V-ray (2-64), then why set it in Corona to 110 passes? Also, I guess you didn't use default settings in Vray, and you used defaults in Corona - this is a bit unfair. I was kidding about the fanboyism in the first post, but please correct me if I'm making some stupid mistakes here.


10268
Without too much fanboyism ;) I would justify it by saying that V-Ray is much more biased. There are also some visual differences (reflection on the top teapot for example). And for example, what was the total supersampling in V-Ray and Corona? V-Ray is adaptive. Etc etc etc.

Trying to optimize the Corona scene further sounds like an interesting exercise!

10269
If you mean to create an interactive panoramic view, then there is this:
https://forum.corona-renderer.com/index.php/topic,3544.msg25765/topicseen.html#new
But it doesn't support stereoscopy. I believe 2 spherical panoramas like this would be required so one solution would be to place 2 cameras in a small distance next to each other. But then you would need some additional software to make it "alive".

10270
[Max] I need help! / Re: Lighting Artifact
« on: 2015-05-20, 13:05:25 »
This looks like the terminator line issue ( https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180 ) - solution would be to subdivide the mesh multiple times. It would be great if you could create a similar scene where this happens.

10271
In this case please see this guide:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605
And use the "rayswitch" method for the backplate. Corona Light mtl has its secrets and sometimes may produce unwanted results. :)

10272
Hi, sorry for the late reply. It is hard to understand your question without any kind of examples of what you would like to achieve. Could you explain it further and/or post some example images?

10273
Hi, if I understand your question correctly, you should put:
-the hdri that you want to use for lighting - in 3ds max environment slot OR render setup > scene > scene environment > use corona
-the hdri that you want to see in reflections - in render setup > scene > scene environment > reflections override
This will make the 2nd hdri visible in ALL reflections in the scene. If you want the 2nd hdri to be visible only in reflections of one object (glass in this case) - put it in glass material's "reflect bg override".

10274
[Max] I need help! / Re: White dots with reflection
« on: 2015-05-19, 13:08:21 »
Ok so the noise on wood is clearly visible in direct light. Increasing "light samples multiplier" in render settings should help. I would suggest changing GI vs AA balance to 8 and LSM to 4 as a starting point, this should equalize the quality of GI and direct light, while keeping more or less the same render time. If the noise is still visible, you can for example turn GIvsAA back to 16 and see if it helps.

10275
[Max] I need help! / Re: White dots with reflection
« on: 2015-05-19, 12:43:58 »
_i use rectangular light for the shop (80w)
_"How is the glowing material made" which one? main ground? road? wood?
ad 1. But what kind of light? Corona light? What are its settings?
ad 2. By glowing material I mean the big advertisement inside the building which is visible in the reflection. But now I think it's just lit by lights, right?

Just for test, could you check if the noise in the ground reflection is still so visible after removing the portals? And after removing the thin glasses?

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