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Messages - maru

Pages: 1 ... 683 684 [685] 686 687 ... 913
10261
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-11, 16:54:06 »
Great. Thank you. No need to hurry. Take your time.

10262
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-11, 16:41:29 »
I am glad it works now. This is a known issue, but we were not able to reproduce this on our computers yet. Here is what you could do to help us:
-send the minidumps - the more the merrier ;)
-send us the scene with all the textures and assets, and if it's impossible - a sample scene where this happens, it could be something completely new, but the problem has to be there

We would reeeeaaaly appreciate that.

10263
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 16:21:10 »
do i need to pay again for the latest version,
It depends on what kind of license you currently own. I couldn't find your license.

The update itself won't "fix the problem" by itself. But it has some improvements, including an error messaging window, which would help you identify some of your scene problems. Here they are:
1. Gamma settings are wrong. Please always use these settings when using Corona:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515647
2. The glowing parts of light fixtures should be using Corona mtl with self illumination instead of CoronaLightmtl, see: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515603
3. There are some portals placed incorrectly - they should cap the window holes. Some portal(s?) was also intersecting with the wall. See: https://coronarenderer.freshdesk.com/support/solutions/articles/5000501660
4. "mirror001" object - the light is intersecting with the mirror - this should be fixed
5. The most noisy area is caused by environmental light entering through the small window on the other side of the room - you need to reposition the portal in it so that it strictly caps the window, it helps a lot. Another idea would be to slightly decrease the intensity of skylight.
6. Setting sampling to GIvsAA: 16 , LSM: 4 seems to be an optimal solution, although it might require additional tweaking.

I am attaching a comparison of your original scene, and the "fixed" version. Also a 5 minutes render which looks pretty ok, so if you allow one hour or so for the image to bake (on similar system) then it should look fine.

10264
Oh, then translucency is the way to go. :)

10265
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 15:13:01 »
Why?

10266
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 15:07:33 »
Oh. So which version of Corona are you using?

10267
Anything can happen if you are using refraction on objects with no thickness. ;)

I hope you are using opacity slot now.

10268
Remember to backup your scene if you wish to get back to it for some reason.

10269
My corona version is 1.2.1
Why not 1.3?

Quote
( is pt+pt flicker-free in active animation?...)
Could be noisy, but not flicking.

10270
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 13:54:02 »
What is the size of the scene? Can you send it via WeTransfer to support@corona-renderer.com ? And/or start a ticket here? https://coronarenderer.freshdesk.com/support/tickets/new

10271
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-11, 13:51:34 »
i noticed a huge drop down in the viewport performance, like drop from 100 fps to almost freeze for 0.5 seconds and then go straigth up to 70/80 fps for another second..and then redrop again..This drop down affect also the performance navigating through the menu of the interface...)
Are you using Corona Bitmaps for the textures, or standard Bitmaps? Can you try switching to the other type and see if it changes anything about the viewport slowdown? Do you have a lot of materials with textures nested inside a multi/sub material? For example for the books?

10272
[Max] Resolved Bugs / Re: CoronaBitmaps in Bump Slot
« on: 2015-11-11, 13:45:56 »
This is hardcore. How were the boxes made? Which version of Max did you use? Here are my notes:
-indeed something is wrong with CBitmap's bump
-it works fine if you instance the map from bump to diffuse
-it becomes visible if you change filtering blur to 0,1 but it is still blurry
-if you set blur to 0 strange things happen
-it works fine if you use standard Bitmap node
-checked with png and jpg - same thing


-now something strange: if I create a new box, sphere, whatever, I am getting the correct result

update: forgot to attach the scene

10273
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 13:24:47 »
Ok, what is this small white disc?

10274
-Can you show us the leaf material?
-Can you check if the same happens if you assign only single glass material (not frosted, not multi/sub) to the glass object?

10275
Important question which it looks like hasn't been asked yet: which version of Corona are you using?

-displacement just on small planes (there are 3 of them... )
The question was if there is displacement at all. So there is. Can you check what happens if you disable displacement completely? ("displacement" checkbox in common render settings)

Quote
I already tried with PT + HD cache, but not yet PT+PT...
Please try with pt+pt.

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