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[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-11, 16:54:06 »
Great. Thank you. No need to hurry. Take your time.
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do i need to pay again for the latest version,It depends on what kind of license you currently own. I couldn't find your license.
My corona version is 1.2.1Why not 1.3?
( is pt+pt flicker-free in active animation?...)Could be noisy, but not flicking.
i noticed a huge drop down in the viewport performance, like drop from 100 fps to almost freeze for 0.5 seconds and then go straigth up to 70/80 fps for another second..and then redrop again..This drop down affect also the performance navigating through the menu of the interface...)Are you using Corona Bitmaps for the textures, or standard Bitmaps? Can you try switching to the other type and see if it changes anything about the viewport slowdown? Do you have a lot of materials with textures nested inside a multi/sub material? For example for the books?
-displacement just on small planes (there are 3 of them... )The question was if there is displacement at all. So there is. Can you check what happens if you disable displacement completely? ("displacement" checkbox in common render settings)
I already tried with PT + HD cache, but not yet PT+PT...Please try with pt+pt.