Author Topic: Opacity map issue - affecting every object?  (Read 3989 times)

2015-11-10, 19:19:35

pressenter

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Good afternoon guys,

Stumbled across this weird problem just today. Not sure if someone had this problem before, I tried searching, but didn't find much so...

I have a tree using opacity map for leaves. Behind those leaves I have an object that has both normal glass and frosted glass, it's one object with two material IDs! The normal glass seems to be affected by opacity map, which makes the opacity to infinity or something? This thing does not happen on the frosted glass, which is even weirder. Please have a look at the image attached.

Hopefully someone will be able to help me.

Best regards
Simon

Edit:/ Ah yes, there is DOF in camera and the tree is proxied.

2015-11-10, 19:50:59
Reply #1

romullus

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Might be issue with glass behind those leaves. Currently Corona has some troubles with multiple refractive materials on same object, see known limitations: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180

Try to assign single glass material on object behind leaves and see if it helps.
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2015-11-11, 11:46:37
Reply #2

Ludvik Koutny

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Do you by any chance use refraction on those leaves?

2015-11-11, 12:13:42
Reply #3

Nekrobul

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Quote
I have an object that has both normal glass and frosted glass, it's one object with two material IDs!

This might cause refraction to work incorrect. Try using mask for refraction glossines.

But i think that something different causing problem with leafs. Do you use rayswitch for leaf texture?
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2015-11-11, 13:23:13
Reply #4

maru

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-Can you show us the leaf material?
-Can you check if the same happens if you assign only single glass material (not frosted, not multi/sub) to the glass object?
Marcin Miodek | chaos-corona.com
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2015-11-11, 14:39:55
Reply #5

pressenter

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Rawalanche wins! Turns out that yes, it was due to the refraction. Still weird tho that this happened.

Thank you for your help! <3

2015-11-11, 15:06:53
Reply #6

maru

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Anything can happen if you are using refraction on objects with no thickness. ;)

I hope you are using opacity slot now.
Marcin Miodek | chaos-corona.com
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2015-11-11, 16:01:07
Reply #7

pressenter

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maru I was using refraction for the actual leaves, not for the opacity part. ;)

2015-11-11, 16:13:00
Reply #8

maru

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Oh, then translucency is the way to go. :)
Marcin Miodek | chaos-corona.com
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2016-08-19, 12:42:45
Reply #9

Ondra

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ok, caused by incorrect scene setup. Corona might become more robust for similar situations in the future
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