Author Topic: sss material  (Read 3606 times)

2015-10-22, 14:36:50

metken345

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I can get ideal result when I render with PT method creating sss material. I get different result when I render with BDPT method the same material. Is it possible if I render the sss material with BDPT method?

parameters:
Refraction : 1.0
absorbtion : color green 0,35
scattering: 0

result: with pt :ok
with bdpt: diffrent material like gloss and refract material (I dont want this)

2015-10-22, 14:43:48
Reply #1

Ludvik Koutny

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BDPT is an experimental renderer, and it does not support most of the Corona features. You should generally avoid it.

2015-10-22, 14:51:59
Reply #2

metken345

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So, what can I do if there are both caustic and sss material in the scene? Caustic can't be rendered with PT.

2015-10-22, 15:27:13
Reply #3

Ludvik Koutny

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Nothing, I am afraid :)

You can use PT+PT and set MSI value really high, to something like 500. It will render caustics, but it will render them very slow.

2015-10-22, 15:38:59
Reply #4

metken345

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thank you for answer...

2015-10-22, 15:49:00
Reply #5

Ludvik Koutny

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Unfortunately at the moment, Corona does not have any production-proof method to render sharp caustics. It is planned in future though. Maybe if you could post some reference of what you are trying to achieve, I could at least come up with some way to fake the result :)