Hey Bormax,
this is a bug indeed. Thanks for reporting this. Unfortunately the source of this problem comes from the 3dsMax maps(bitmap, gradient, etc...). You would get the same problem in vray for example, but you would have to uncheck the 'shade context in camera space' expert option (otherwise it happens under different setup).
Other thing is that under angle close to 90 degrees the bump disappears, yes, but it also changes its strength with the rotation!
The workaround solution since the next daily build would be:
1) Render the gradient map in sufficient resolution and save it as an image file.
2) Use CoronaBitmap and rotate however you like without affecting the strength of the bump.
Cheers,
Robin