Author Topic: Corona Missing MTL/Map  (Read 3710 times)

2015-09-29, 12:33:46

Tanakov

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Hello,
I would like to ask for a smal change in the way corona is handling missing or inappropriate materials like "vray" or others.
Thing is that at this moment they are changed in to light material that is bright red.
Its a great thing but sometimes it's really annoying, as fixing the problem means rerender of the whole scene as the red light tends to bleed on all objects in scene.
If the same material, would be bright red but "CoronaRaySwithed" just so it is visible but does not interact with reflections/refractions and other GI related stuff.
That way at some cases simple region render would do the trick. Also It can speed up the render process I think.

Also I had an unpleasant surprise, when I commit my backburner render that was missing one ceiling texture, that I wasnt aware of.

Result was that my #3 frame had bright red ceiling, that would really work without that texture.
Can we have an option to turn that feature off for maps? I understand that shaders are unskippable, but textures sometimes can be ignored.

Regards
Mike
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-10-14, 19:32:13
Reply #1

Ondra

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This is now reported as error message instead of the red color
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-19, 10:10:04
Reply #2

Tanakov

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Thank you
Using Corona since 2014-01-02
https://www.behance.net/Gringott