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Chaos Corona Forum
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Concrete C4D Procedural
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Topic: Concrete C4D Procedural (Read 2953 times)
2015-09-28, 07:01:18
Shawn Astrom
Active Users
Posts: 244
Concrete C4D Procedural
Here's a little concrete shader I built...
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2015-09-28, 13:38:21
Reply #1
Rhodesy
Active Users
Posts: 553
Re: Concrete C4D Procedural
Thats pretty awesome. Did you just use native C4D noise shaders or did you also use some enhance4d ones? How did you get the edge behaviour, tools4D grunge tool or something else?
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2015-09-28, 17:08:28
Reply #2
Shawn Astrom
Active Users
Posts: 244
Re: Concrete C4D Procedural
I did use the tools 4d grunge shader for the edges and then I did actually use a tileable base concrete texture combined with several noise shaders so I suppose you could call it a hybrid text you but no UV mapping required...
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2015-09-28, 22:53:04
Reply #3
Rhodesy
Active Users
Posts: 553
Re: Concrete C4D Procedural
Cool. It's a good result. The grunge edges do help on those cubes.
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2015-10-30, 20:42:54
Reply #4
F13Design
Active Users
Posts: 86
Re: Concrete C4D Procedural
Looks good, but I think in some area and objects look a bit plastic. It could be just the environment and lighting. Other areas it looks nice.
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Michael Secrist
F13 Design Studio, LLC
www.f13design.com
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Chaos Corona Forum
General Category
Gallery
Work in Progress/Tests
Concrete C4D Procedural