Author Topic: possibility specular and diffuse separating in Corona lights  (Read 3451 times)

2015-09-27, 03:35:56

denisgo22

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is it possible to separate specular and diffuse lighting in Corona lights, especially in Corona Sun, for cleaner results with DOF and Motion blur effects in render with reflective materials.   
for example:  in some scenes with DOF effect no matter how many passes I will be rendered, a noise on speculars and highlights still remains, especially with exterior close-ups on a plants and other thick objects/Options of -/max Sample Intensity/ don't help in this case, only if change the value of 1 or 2 - that is not a valid.
option -/Light Samples Multiplier affects only on Diffuse Direct Lighting, not specular//Also is no matter a property of glossiness of material itself/
 I could never get a clean result in this case!!!

it would also be nice to do check box for overall ability to disable or enable refraction and reflection effects/
« Last Edit: 2015-09-28, 03:21:17 by denisgo22 »

2015-09-27, 10:00:33
Reply #1

romullus

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  • Let's move this topic, shall we?
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2015-10-07, 16:20:46
Reply #2

Ondra

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the option is already present in sun controls
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-08, 04:01:46
Reply #3

denisgo22

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we are not talking about visibility, we are talking about SPECULARITY option for light, same in VraySun/
Simply put
 I need to lighting of the scene with Corona Sun does not depend on visibility of the Corona Sun
« Last Edit: 2015-10-08, 04:20:49 by denisgo22 »

2015-10-08, 04:15:46
Reply #4

denisgo22

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And i have another proposal.
whether it is possible to provide the ability to embed texture in Corona Sun  just like it is done in the Corona Light/
thus it is possible to adjust the strength of the lighting scene, regardless of Sun visibility,and change its color and etc/