Author Topic: Corona Lights - Gizmo size doesn't respect scene units  (Read 14396 times)

2017-05-16, 11:42:15
Reply #15

Charlie Nicols

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This would be a nice thing to have fixed / changed. Also I like the gizmo color idea - Kelvin /temperature is represented in the gizmo wire frame.

2018-05-02, 22:13:01
Reply #16

PMendes

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Also been having this issue sometimes... any news on that matter??

That would be a great feature, wireframe with temp color.
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http://www.paulo-mendes.com

2018-05-14, 11:56:25
Reply #17

maru

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I have just logged this in our internal bug tracker (not mantis ;) ). I will be updating you here about its fate.

internal note: id=237066204
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-05-14, 12:17:24
Reply #18

alexyork

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I have just logged this in our internal bug tracker (not mantis ;) ). I will be updating you here about its fate.

internal note: id=237066204

Great!
Alex York
Partner
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recentspaces.com

2018-05-21, 15:32:53
Reply #19

rombo

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Great, I am also waiting on an update here, tricky when you have more than 10 lights in the scene.

2018-08-01, 18:13:33
Reply #20

alexyork

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Any news on this one? Super, super annoying issue we have to deal with in every single scene every day. :) Surely it's just a case of multiplying the gizmo scale by a factor relative to scene units? i.e. if in M then multiply by 0.01. With exception made for when IES is in use (which appears correctly no matter the scene units).
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2018-08-01, 18:46:59
Reply #21

pokoy

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Any news on this one? Super, super annoying issue we have to deal with in every single scene every day. :) Surely it's just a case of multiplying the gizmo scale by a factor relative to scene units? i.e. if in M then multiply by 0.01. With exception made for when IES is in use (which appears correctly no matter the scene units).
How do you know I always set gizmo scaling to 0.01? ;)
Totally support this request.

2018-08-02, 12:28:04
Reply #22

maru

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It's already fixed internally, so we are waiting for the daily build:
Quote
Light lines size now depends on light area and is computed in centimeters rather than generic units.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-08-02, 12:29:31
Reply #23

alexyork

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It's already fixed internally, so we are waiting for the daily build:
Quote
Light lines size now depends on light area and is computed in centimeters rather than generic units.

boom, awesome. so in a meters scene it will still visually look the same as in a cm scene?
Alex York
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2018-08-02, 12:42:54
Reply #24

maru

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boom, awesome. so in a meters scene it will still visually look the same as in a cm scene?
That's the idea.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-08-02, 12:43:49
Reply #25

alexyork

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boom, awesome. so in a meters scene it will still visually look the same as in a cm scene?
That's the idea.

great stuff this is very welcome.
Alex York
Partner
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recentspaces.com

2018-08-03, 09:11:18
Reply #26

Ryuu

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It's already fixed internally, so we are waiting for the daily build:

Just a minor correction - it's still waiting for code review, which might result in some more work being done. So the expected release in daily build is in the interval (next week; heat death of the universe) :) But next week is the most probable time when it can find its way into a daily build.

2018-11-21, 16:10:01
Reply #27

alexyork

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Checking in on the status of this. Any luck it's in v3?

Cheers,
Alex York
Partner
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recentspaces.com

2018-11-23, 10:43:38
Reply #28

Dung (Ivan)

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2018-11-23, 10:44:45
Reply #29

alexyork

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