This is what I would do
1. Tile and normalize the texture like this
![](http://i.imgur.com/9xbQPaU.jpg)
2. Desatureate the image like this
![](http://i.imgur.com/LzYmhjy.jpg)
3.
(This is Max related, don't know if C4D has falloff) Create a falloff map and plug the color version into slot 1 and 2. The settings would look something like this.
![](http://i.imgur.com/H0sXQIi.png)
4. Plug the desaturated version into Bump and Displacement, play around with the settings until it looks right.
5. Shader setup, haven't played with Bump / Displacement values.
![](http://i.imgur.com/AhCOAwi.png)
I would try to get a crisper image though, it looks very de-noised. Almost painterly.