Author Topic: The conflict between Directly visible of CoronaLight & CoronaSky  (Read 3693 times)

2013-06-02, 21:59:36

Polymax

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I would like to draw your attention to the distribution of light from the Corona light (rectangle) under different combination of lighting!
1. When using CoronaSky and emitters together the light distribution from CoronaLight disrupted if the CoronaLight is not visible.
2. However, if you do not use the CoronaSky, the light distribution is correct.
3. And yet, if the scene have a emitters, then CoronaLight begins to make noise.


Now Emitters not usable on complex scene (((
« Last Edit: 2013-06-02, 22:28:11 by Polymax »
Corona - the best rendering solution!

2013-06-02, 22:28:03
Reply #1

Ondra

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I dont think the directly visible feature has much effect - there is roughly the same amount of noise in the first two pictures.

Turning additional lights on/off has an effect on the rectangle light, and this is a feature - since Corona renders the image for the same time with any number of lights, it is clear that when there are many lights, not as much samples are used for each one of them, as when there are only a few lights.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-03, 08:37:59
Reply #2

Polymax

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Yes Keymaster, You right! I tested with low res emitters and CoronaLight work be fine! Please move this theme to "resolved bugs".

PS. In the last build - Lights work very good, thanks for new features in the Lights!!!

and new bug with Corona Lights - described in the mantis((
« Last Edit: 2013-06-03, 10:46:12 by Polymax »
Corona - the best rendering solution!

2013-06-03, 11:53:04
Reply #3

Ondra

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btw I changed the way invisible lights work, now they have always the same intensity.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-03, 11:55:36
Reply #4

Polymax

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Yes, I have seen! Thank you for your work!
Corona - the best rendering solution!

2013-06-19, 10:02:18
Reply #5

C. Albino

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btw I changed the way invisible lights work, now they have always the same intensity.

I also follow the same rules.. hehe.
« Last Edit: 2013-06-21, 09:40:03 by C. Albino »