Author Topic: Problem With CMasking_MaskRGB Dark pixels On edge  (Read 2355 times)

2015-09-09, 16:07:30

pixiesrip

  • Users
  • *
  • Posts: 2
    • View Profile
Hi! I have dark pixel probably coming from the AA when i'm trying to render object Gbuffer and Materiel Gbuffer in RGB mode.
Perhaps you have an idea to solve the problem. I have tried the wirecolor masking but same problem with an RGB wire.
Attached the same element render in Vray with Multimatte RGB object


2015-09-10, 10:45:19
Reply #1

pixiesrip

  • Users
  • *
  • Posts: 2
    • View Profile

2015-09-11, 14:46:58
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13715
  • Marcin
    • View Profile
Hi, sorry but I do not fully understand the problem. Can you tell us more precisely what is the expected result and what goes wrong? What are you trying to achieve / what is the goal?

"I have dark pixel probably coming from the AA" - I do not understand this.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-28, 14:59:20
Reply #3

redlad

  • Active Users
  • **
  • Posts: 65
    • View Profile
Maybe he means that when he colour corrects in compositing using the element as a mask, he is getting a dark edge?


2015-10-22, 22:36:16
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
I can confirm this problem exists. It is caused by the image being saved with incorrect gamma - after applying gamma 1/2.2, everything looks correct. There are other bug reports on this topic, so I will close down this one as duplicate - see https://forum.corona-renderer.com/index.php/topic,8747.0.html. We will try to find solution soon
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)