Author Topic: curtain material  (Read 5323 times)

2015-08-31, 13:18:14

micmac

  • Active Users
  • **
  • Posts: 97
    • View Profile
Hello, i need help!
I try to simulate a material like the attached picture, i try different opacity, refraction, nothing looks good.
Can u help me please :/
Have a good day!

2015-08-31, 15:31:13
Reply #1

Lucutus

  • Active Users
  • **
  • Posts: 103
    • View Profile
    • a+m
I would say its important that your geometry has the same characteristics. Usually i would suggest a cimbination of Refraction and translucency, maybe SSS also.
And of course a falloff map for oppacity.

Greetz

Lucutus

2015-08-31, 18:11:54
Reply #2

Adanmq

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 94
    • View Profile
    • 3D Collective
Hi. I made this one some time ago (alpha 7) but should work the same.

It´s just translucency + Falloff map in opacity. Hope it can help you.


You can see it in action here:
https://www.flickr.com/photos/adanmq/19031868136/in/photostream/lightbox/

2015-09-11, 17:17:12
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13675
  • Marcin
    • View Profile
A bit late, but here is my attempt. Not perfect, but I could not get any closer. I could not make the edges as bright as in the reference photo... I think very important part is to make the model as realistic as possible (which I didn't do as this was just a quick test ;) ).

render + scene in max 2014 in attachments
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-12, 16:22:36
Reply #4

micmac

  • Active Users
  • **
  • Posts: 97
    • View Profile
Thanks Maru! Really helpful!