Author Topic: Lights shading in viewport  (Read 1971 times)

2015-08-27, 16:21:15

mraw

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I know of the 'Wireframe in Viewport' function which is good. But for more my personal taste I would like to have an option to have this on a 'backface cull' basis.
Sounds complicated but the only meaning is: Lights are shaded in the viewport when they are facing camera/perspective. When not- for example you're using a large soft, fill light more or less in camera axis-they are displayed in wireframe mode(or transparent). In this way the camera viewport isn't blocked by the light.
What do you think?

2015-08-27, 16:51:56
Reply #1

romullus

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I was asking for CoronaLights backface culling some time ago, but was given wireframe instead :] Which is good enough for me.

There is one trick however that may suit your needs or maybe not. Move all your lights into separate layer and set backface cull>on in properties of that layer. Now set display properties> by layer in properties of lights and voila - you have backface culling on your lights!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-08-27, 18:46:16
Reply #2

mraw

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Excellent! thank you.