Ok, on the test render in this attached image, the red area is the shapes that are textured with the "frosted glass silhouette"
The shapes are lines extruded up to shapes, so they dont have a thickness, see the lower illustration that shows how its made... the blue think lines are the glass and the red think lines is the shapes that sit a few mm outside the glass.
The glass has a simple glass material assigned. And the shapes has a frosted glass material assigned with the opacity map also shown in the attached image.
If I render without the shapes in front of the glass it looks great, but when I render with the shapes in front of the glass, the top "opaque" parts (black areas) of the shapes seems to block the reflection in the glass behind.