Author Topic: Corona tension map!  (Read 1941 times)

2015-08-11, 17:26:20

borisquezadaa

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I kindly request a small but maybe useful stuff for Corona.
A tension map to be used mainly for skin deformation rendering.
Imagine a surface gloss or reflectivity or anisotropy (in UV coord) that change using tension or contraction of a mesh like human skin does.
CoronaTensionMap must compare the current deformation of a mesh with a reference state and generate relative compression and expansion in form of a grayscale or color ramp.
That info could be usefull to modulate certain effects (skin).
Sorry if this is waaaay too specific implementation, but i loose nothing asking kindly. XD.
What i do with Corona My Corona post of random stuff rendering
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2016-01-31, 23:48:47
Reply #1

Ondra

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this is currently too specific to implement, maybe when we go deeper in VFX
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)