Author Topic: Polyviz corner  (Read 5322 times)

2015-08-08, 18:04:13

pmcf1981

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hi guys

We try to create simple scene, same environment with two light configurations

we had some problems with displacement on the wall testing new version  in 1.2

but the result is good

edit: removed advert link



« Last Edit: 2015-11-18, 13:58:27 by maru »

2015-08-08, 20:45:11
Reply #1

Tanakov

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I like that curtain material, would you like to share the recepie? Im always strugling with those.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-08-09, 11:45:58
Reply #2

pmcf1981

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hi

its simple

plays with a map in  opacity and translucent..

try to give a bit of opacity and translucent

2015-08-09, 12:17:22
Reply #3

maru

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Hi, what problems with displacement did you have?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-08-09, 16:41:40
Reply #4

spadestick

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i think the bricks don't look like bricks in terms of displacement, a little less would be better as mortar usually slightly curves toward the edge of the brick

2015-08-10, 00:54:04
Reply #5

pmcf1981

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I'm not realize... can you explain better  " slightly curves toward the edge of the brick" ??

2015-08-10, 16:47:42
Reply #6

spadestick

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if you observe a real brick wall, the mortar is never smooth and straight, and weaves in and out at different places, it is often as random as the bricks themselves in terms of position. Your flat mortar gives away the entire wall making it look unrealistic.

2015-08-11, 18:09:11
Reply #7

steyin

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I'm not realize... can you explain better  " slightly curves toward the edge of the brick" ??


He means that the mortar joint is most likely concave. It can be many types of profiles, but architecturally concave is the best option due to moisture buildup.