Author Topic: enviroment overrides behaviour  (Read 1787 times)

2015-07-25, 17:09:13

romullus

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Recently i stumbled upon one of my material's strange behaviour. I struggled to understand what's goin on and spend quite some time trying to find a reason. Eventually i found that there's refraction override active in my scene ant it acts not exactly like i expected. Initially i thought that override affects only rays visible directly from camera, but now i see that reflections can be affected by it as well. Tried to hack it via rayswitch map, but failed. Maybe there is some workaround that i can't think of?
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2015-07-25, 17:13:39
Reply #1

Ludvik Koutny

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It's actually expected. You are reflecting refraction. And refraction is overriden to black, even reflected one. I am not sure what exactly you are trying to practically achieve, but there are environment overrides right in the each CoronaMTL, maybe those could help :)

2015-07-25, 17:20:27
Reply #2

romullus

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Yes, i understand why it's happening, but not sure if i'm happy with that :]
Overrides in materials will certainly help, i totally forgot about that, thanks!
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