Author Topic: 3DSMax Multi/Sub-Object material / CoronaRaySwitch bug  (Read 2691 times)

2015-07-13, 16:43:08

rfletchr

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If you plug a Multi/Sub-Object material into  CoronaRaySwitchs material slots you get a render error (see attachment)

2015-07-13, 16:52:33
Reply #1

Ludvik Koutny

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It's known one already reported on Mantis.

Archiving to resolved section.

2015-07-13, 16:52:46
Reply #2

maru

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and guess what it says ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-07-14, 15:03:17
Reply #3

rfletchr

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right you are maru, that's a huge shame. about 90% of our sets use multimats. and all our skinned characters.


2015-07-14, 16:17:35
Reply #4

maru

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Well, do you need rayswitch for them?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us