Author Topic: Mapping & Textures in viewport  (Read 3541 times)

2015-07-13, 16:14:31

kehlje

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Hi all, I am trying to figure out how to ensure that all my material textures are displayed in my viewport along with their UVW mapping. Oddly, only some of the materials I use show up in my viewport—some of which are found in the standard Corona material library generously provided by Corona. When I make my own texture with a Corona material, though, it doesn't show up. It slows me down sometimes in my workflow. I am using 3dsMax 2015 and 2016.

Thanks for your response in advance.

J

2015-07-13, 16:33:16
Reply #1

maru

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Can you show screenshots where the maps that are not displayed are plugged, and how you are trying to enable textures in viewport (which button)?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-07-13, 16:50:43
Reply #2

kehlje

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Ok, so, the first screenshot is the material library file opened up. I have copied a cube and applied a random stone material to it - nothing shows.

I try clicking 'shaded materials with maps' and nothing happens. I try clicking 'shaded materials with no maps' and everything disappears as you see in the second screenshot. Curiously, I cannot reactivate the wood textures in my viewport -- when I reclick 'shaded materials with maps' nothing happens and even the original wood textures are not shown.

2015-07-13, 17:39:01
Reply #3

maru

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ok, I thought so :)

You have to go to your bitmap node and enable it here:
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-07-13, 17:54:27
Reply #4

kehlje

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Ohhhh - THANK YOU!