nope, same object just moved in front of the glass. opacity map in a corona output map.
weird, loaded it this morning and while it`s still not wotking right it`s different, although even though refraction isn`t enabled on the opacity mapped object its kind of the look i was going for..frosted.
attached image with object behind glass/ in front/frost texture/glass texture. frost map is a psd with alpha.
ok even wierder. stuck a teapot behind the object and it goes odd. opacity3.jpg - IOR 1.3 left with IOR at 1.0 right.
ah, ok, turn on `thin(no refraction) and it looks how it should. is that how it should be done then ? shouldn`t refraction work also ?