Author Topic: Spring 2015: Roadmap and Project Update  (Read 17860 times)

2015-09-02, 16:31:03
Reply #15

maru

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It's called CoronaLayeredMtl and does pretty much what it says. You have a base material and multiple layers which can have masks and different opacities.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-09-02, 21:17:43
Reply #16

elindell

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dang, no texture baking anywhere on that map, I'm really surprised this isn't a bigger priority especially since so many use corona for arch viz, this would essentially make flythroughs very cheap to render, and potentially great for some game engine uses.
ok, you win, I will investigate what it would take ;)

fantastic! I understand it probably a hefty feature to add so will be awhile (if at all) but I and I know others appreciate you looking into it, thanks!

2015-09-06, 21:38:48
Reply #17

sensey_alexey

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Hi
As the roadmap for v1.3 says, Corona Standalone will get update and ported to Linux. But to work with Blender it will still need a good exporter, right?

2015-09-06, 23:03:42
Reply #18

Ondra

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yes, exporter is needed because of blender license.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-07, 08:55:58
Reply #19

Bigguns

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Any news Ondra about the skin and hair shader? It was supposed to be ready for this summer but I guess it would not be and it's not sadly in the road map in  a near futur :( any idea when it would be ready?

2015-09-07, 09:29:49
Reply #20

Ondra

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sadly, 2016
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-09-15, 08:20:52
Reply #21

maxpyane_2k5

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Can you add offset animated object option in CScatter just like Multiscatter or Itoo Forest Pack Pro?

2015-09-15, 21:43:53
Reply #22

Bigguns

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sadly, 2016

Ho so sad :( why is it taking so long to implement ?