Author Topic: Cscatter density from Vertex Color  (Read 3190 times)

2015-06-25, 22:15:44

FrostKiwi

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Hi,
I need to scatter some instances over a cave model.
I vertex color painted areas I wanted the instances to be White and left the other parts black.
In Cscatter I used the VertexColor Map, that comes standart with 3dsMax 2015.
No matter what combination I try, CScatter ignores the vertexpaint colors.

I tried all combination of options in the Vertexpaint modifier and the VertexPaint Map. (changing map channels, oppacity instead of color and what not)

Is it supported? Am I doing something wrong?
Am I forced to use particle flow now (which I'd like to avoid for sake of simplicity :| )
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2015-06-26, 10:20:55
Reply #1

maru

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Quick fix in attachment. I think this could me automated (?) so let's move this to feature requests.
Marcin Miodek | chaos-corona.com
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2015-06-26, 18:30:35
Reply #2

FrostKiwi

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Quick fix in attachment. I think this could me automated (?) so let's move this to feature requests.
Fantastic Magic insta fix, many thx.

(I actually tried this but the viewport propably didnt update in time for me to show success ^^)
« Last Edit: 2015-06-26, 18:53:25 by SairesArt »
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2015-07-02, 15:27:33
Reply #3

Ondra

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I see that scatter currently saves only 1 mapping channel (so no vertex color). I will improve it in the future.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-06, 01:58:20
Reply #4

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)