Author Topic: Double HDRI  (Read 2712 times)

2015-06-15, 12:22:18

redrig

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Hey is there any way to use double hdri in Corona, like you can in Vray with two dome lights (excluding/including different objects).
Thanks.

2015-06-15, 13:44:34
Reply #1

Ludvik Koutny

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Corona does not support such aggressive hacks i am afraid, but each CoronaMTL has own environment slot, where you can assign separate HDRI, so that objects can reflect different environments on per-material basis. That will concern only reflections though, not diffuse lighting.

Maybe if you posted example of what exactly you need to achieve, i could come up with some more specific solution :)

2015-06-15, 13:49:26
Reply #2

redrig

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Thanks for the reply, what i wanna achieve is to have different hdr reflections on the bottles and different on all the other objects of the scene.
What you suggested could work, imma try it
« Last Edit: 2015-06-15, 16:55:55 by redrig »

2015-06-15, 14:02:29
Reply #3

Ludvik Koutny

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Yep, create new glass material, and in that material, there is Reflect BG override environment slot and Refract BG override environment slot. There you can have material-specific map for reflection and refraction :)

2015-06-15, 14:04:25
Reply #4

redrig

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its working indeed, thanks mate :) :)