Hi Maru,
Yes I have disabled cast and receive shadows.
Yes, then that is part of the problem. Enable shadows back on ;)
Disabling Emit light in LightMTL will disable LightMTL's visibility to GI, therefore also shadows. But it's different to disabling shadows in objects properties, which works in unpredictable way.
The problem here that LightMTL with emit light off works also in unpredictable way, even with shadows enabled in object properties. (I hope it will FINALLY get fixed so i don't have to give this awkward explanation to everyone everytime :) ) I would therefore suggest you use CoronaMTL with self illumination plugged in rayswitchMTL with GI slot left empty.