Author Topic: Abstract Fungal Sponge C4D A3 WIP  (Read 3338 times)

2015-06-12, 02:49:29

lukeharris

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I come from a mograph background so it's awesome to be reading wisdom from all these arch viz masters on the forum, thank you!

Here's something I worked up in a night, it's a simple three light studio (cyc is just a plane with standard corona diffuse material), the cube has various noises displacing it but the main 'fungal' displacement is driven by the image that's in the diffuse layer, a picture of a city at night defocussed. I'm rendering a spin at the moment and will also be trying to experiment with the new volume material on the 'fungus'.


2015-06-15, 12:34:05
Reply #1

vkiuru

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That's pretty cool! Hope you get to post more of it.

2015-06-16, 05:38:16
Reply #2

lukeharris

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First rotate test - so each frame got 32 passes, interesting to see the flicker in the shadows. Also, surprisingly the displacement seems to animate... completely unexpectedly.

https://lhg.digitalpigeon.com/msg/49b_kBPYEeWKBgYBQwrEJw/Hg0M6iUjE0eOiyfVj0t7fg

2015-06-16, 10:53:53
Reply #3

maru

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Flicker in shadows - did you use UHD cache with "animation (flicker free)" preset? If so, then maybe it is not implemented so well in Cinema and you would have to switch to PT+PT.

Moving displacement - this looks odd, some movement may be caused by displacement being calculated based on distance from camera and other stuff, so maybe increasing displacement quality would help
Marcin Miodek | chaos-corona.com
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2015-06-16, 11:18:54
Reply #4

lukeharris

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Thanks Maru!

I'll definitely try those couple of tips for the shadows. The displacement animation I totally expect would be a function of the layers of noise I've put in through C4D's layer channel, it was a nice surprise :D