Author Topic: Composing Color component + RAW Diffuse gives me a border, solution?  (Read 1883 times)

2015-06-08, 21:26:30

juang3d

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Hi there.

I'm composing a color render element with a RAW Diffuse, but it gives me a border because it seems that the color does not fit exactly in the RAW Diff, some ideas?

BTW It's not an alpha error, if I remove all the alphas and I just do a simple multiply, color * RAW Diff, I get the border, again, it seems to be the color not fitting exactly into the RAW component.

Ideas please? I need to comp this ASAP and I don't know how to get rid of that crappy border :S

Check pics.

Cheers!
« Last Edit: 2015-06-08, 21:34:16 by juang3d »

2015-06-08, 22:18:38
Reply #1

pokoy

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I think that's a good example for why a custom background in elements would be useful, a request posted earlier already.

2015-06-08, 22:23:46
Reply #2

juang3d

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I think it should be some kind of problem involving antialiasing, it's a guess, but I don't know how to solve this :P

2015-06-08, 22:32:53
Reply #3

juang3d

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Anyway, bear in mind that this has nothing to do with alpha as I said in the first post, if you see a white color behind the object it's because it's a matte element, but in other scenes I could need the floor color too, so a different background would do nothing because the floor color is still needed.

Cheers.

2015-06-08, 23:11:49
Reply #4

DeadClown

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If you can upload the elements it would be a lot easier to help ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-06-09, 00:49:40
Reply #5

juang3d

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I'll prepare a render, I can't shader the full picture :P, but I'll try to prepare an specific render.

Cheers and thanks!