Author Topic: Geometry motion blur destroys mesh  (Read 6345 times)

2015-05-29, 13:45:24

StephenMF

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The geometry motion blur destroys my mesh very badly. please have a look at my image.

What can this be?
I have adjusted the frame offset value to 1 and that fixed, but only in the very last frame of the animation.

Hope there is a solution out there.


Stephen

2015-05-29, 14:10:52
Reply #1

maru

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I couldn't recreate but maybe I don' know how. Can you provide more details? Or a scene where this happens (could be different)? How is this model made? Bones/skin/morph used? How is it textured? Which version of Corona is this?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-05-30, 01:07:22
Reply #2

Ondra

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It could be a bug. Can you post the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-01, 11:13:04
Reply #3

StephenMF

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I think I found what creates the error.
The object has a CoronaLightMtl where "Emit Light" is unchecked.

If I give the object a CoronaMTL and sets the self illumination multiplayer to 1 and add the texture to that channel, the motion blur renders correct.

Makes sense?

I will not upload a file here in public, but i will open a support ticket so this problem can be looked in to.

OK?

Stephen

2015-06-01, 11:18:18
Reply #4

Ludvik Koutny

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Hi, this is good to know. But could you still send us at least isolated part of the scene so we can fix it? MB should work fine even with LightMTL that has disabled emission. If it doesn't, then it's a bug we would like to fix.

You can pack up the scene and send it here: https://corona-renderer.com/upload/

2015-06-01, 11:53:42
Reply #5

StephenMF

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File uploaded.
1433152228_S_003_Emerge.zip.
Go to frame 90 and use camera005.

Roger?
Stephen

2015-06-01, 14:14:02
Reply #6

Ondra

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thanks, will look later
o.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-02, 13:36:26
Reply #7

maru

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Recreated. Looks like this only happens if there is some deformation going on. It doesn't happen when rotating/moving/scaling (I think so). Corona mtl with self illumination fixes it. Here is an example:
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-02, 14:35:22
Reply #8

Ondra

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Recreated. Looks like this only happens if there is some deformation going on. It doesn't happen when rotating/moving/scaling (I think so). Corona mtl with self illumination fixes it. Here is an example:
scene! ;)
thx
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-02, 14:48:47
Reply #9

maru

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uhh sorry, here it is
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-10, 11:47:07
Reply #10

Ludvik Koutny

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2015-06-14, 23:23:46
Reply #11

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)