Hello all
I'm not sure whether i need help or i need to report a bug, so first i'll try here. I'm testing a church like object (tall, with tall windows). Object itself is extremely simple, lighting is Corona sun and sky, material is just a default Corona material, all setting are on default. All openings have sky portals (properly placed), but they don't help a lot.
Still something as simple as this doesn't really clean up bellow cca 150 passes. Here are screen shots, noise is especially visible when zoomed in. I know, i know, i'm not supposed to zoom in, and if i need bigger resolution render it bigger... It's just to show it better.
So where is the problem? Well, i may be wrong, but isn't 200 passes for something as elementary as this a little - to much? How much would it take if this object is filled with furniture and reflective materials!
Another thing, those dark corners. They look like ambient occlusion is applied, and frankly, it just looks... not right.
Any ideas?