Author Topic: checkbox for shadowcathcer material  (Read 1802 times)

2015-05-07, 12:45:39

Christa Noel

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hi all,
I don't know is it missed feature things UI bug.
I think "checkboxes" is needed for texmaps in shadowcatcher & rayswitch material, just like what volumetric materials has. Or maps rollout would be great reminding it has "amount value".
and "amount values" for the texmaps material: front/back texmap, rayswitch.

edit:
please add the anisotropy too in the shadowcatcher's reflection properties, we need this for brushedmetal floor.
« Last Edit: 2015-05-28, 04:20:51 by noel20 »

2015-07-05, 19:33:53
Reply #1

Ondra

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checkboxes are not present for a reason, to make the UI lean and clean
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-06, 03:51:35
Reply #2

Christa Noel

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?? are you really sure ondra? I think it is a basic need and basic feature. how about polling about this? just make an internal team polling? I mean without corona-forum poling?
shadowcatcher texmap usually use the same map in environment direct visibility overrides. but in environment override, they has the checkbox, if the map in shadowcatcher get cleared, user has to redrag the map from env.override again.
maybe anyone who does product shot with some lighting alternative will dislike this like me.
a bit disappointed here but hope I will realize something better than what I thought here.
cheers :)